Mechwarrior 5 laser Weights are the same regardless of tier. The new Mechwarrior 5: Mercenaries DLC "Solaris Showdown" has arrived. but I'm sure someone can post a link to a list somewhere. Lasers, missiles, and ballistics. most of the damage seem to land only arm or main body. If it has lots of lasers, I'll usually turn it into a laser boat with either Er SB large lasers or large pulse lasers and medium SB lasers. 5 tons of weight. ) and up close start hammering away with the SRM's. Heat from lasers cannot be sinked until the weapon stops firing (an old game rule ever since Mechwarrior Online beta), and I suspect the Hyper Laser has a hard limit MechWarrior 5: Clans. But the PPC outperforms the large lasers for most of the game, at the cost of extra weight, heat, and not being able to fire it at short range without hurting yourself. Long range laser/ballistic weapons kinda wasted cus you cant snipe. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ER Large Laser or Large Pulse Laser is two slots. Games; All games (3,323) Recently added (63) Welcome to Mechwarrior 5: Mercenaries DLC "Call to Arms" playthrough. One thing I like about Mechwarrior 5: Mercenaries is that the devs over at Piranha Games didn’t skimp out on giving players a lot of different battlemechs to pilot and customize. Chemical Lasers Apart from a bunch of new Mech Variants a new Mech joins the ranks of Mechwarrior 5: Mercenaries: The Hatchetman. 57 · 10 comments . Toggle chain is a box at Changes the color of laser lens to Red for small, Green for Medium, and Blue for Large. Melee is not ideal in the clans doctrine, it serves a purpose. That's another factor favoring lasers. The B Laser is the absolute best weapon for this mech, it uses most tonnage possible, creates a lot of heat which you can remove by putting in 10+ heatsinks in and still have room for secondary weapons such as Medium lasers and a SRM/LRM of your choice. Most engagements take place sub-700 meters, so ER weapons pushing 1100+ don't contribute much more than excess heat. On my first career playthrough, I finally bit the bullet and decided to build a Rifleman Mech with two AC5s and four medium lasers, and I found using the AC5s to blast mechs was really fun, and I prefer the impact/sound/feel of autocannons to standard lasers (I suppose a pulse laser boat might have the same feeling of dakka, but I can never find enough pulse Cantina missions tend to have em later on tier 5 mp lasers though those are the impossible to find ones. The sound still plays and you can see a smoke particle effect that is supposed to go along with it, MechWarrior 5: Clans. A Broadsword Dropship from MechWarrior 5: Clans Steam page. So i end up MechWarrior 5: Clans. Anyway, for the Dire Wolf, I put 3 PPCs on one arm, 4 med pulse lasers on the other, and 2 SRM6+Artemis in the right torso. #9. I'm wondering exactly how the M laser damage is applied in Mechwarrior 5. Late game model, only appears after 3049. Tier 5 compasison: Large laser 5 tons, 13 damage, 10. The large chemical laser is basically broken, provided you give enough ammo to last the battle. The clans employ lb-x and ultra autocannons instead of normal variants. New Features and Content: New difficulty MechWarrior 5: Clans. A few lasers, you can cool with basic cooling and a low number of heat sinks. Load a mech with only SB lasers. Where Are All The Pulse Lasers? Started by John McClintock, Dec 26 2019 02:14 PM You cannot reply to Member. The pinpoint accuracy is just nuts and 7 large pulse lasers more often than not oneshot enemies to the torso or head. This little laser beats almost every other weapon in the game. If you wouldn’t have room for everything else, Description []. Games. Only use Beagle if you cannot play with out. So I picked up TWO MS weapons form finding random loot on the battlefield. The Large Chemical Laser is the Large Laser equivalent in the Chemical Laser family. I bring this topic up because I was thinking the game needs something to fill the gap between the 2 ton pulse lasers and 5 tons large lasers, and Chem lasers plus ammo ain’t it. Laser AMS, Hypervelocity AC /2 /5 /10: 3059 MRMs, Streak SRMs, ER Lasers, LBX5, LBX20, LBX2: 3058 Compact Heatsinks: 3058 For a MechWarrior life is war and the only true peace is death. The 5 Best Laser 'Mechs in Mechwarrior 5: Mercenaries. In this playthrough I will show you everything from the Mech Combat, over Mech customiza For a MechWarrior life is war and the only true peace is death. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews lasers tend to be high heat for their weight and damage so have their own issues such as requiring extra heat sinks to stay fighting. The drawback to this system is that unlike every other I ran a Timber Wolf with 4 SRM6+Artemis (2 tons ammo for each) and 4 small lasers up until then; pure brawler. Pressing M in mission will bring up your fire groups menu. Sometime in the '40s sounds about right - just checked Sarna and Medium Pulse Lasers didn't enter proper production again until 3037 and that was just in the Draconis Combine, probably didn't see real service until the War of 3039, For a MechWarrior life is war and the only true peace is death. Model S1- Two medium energy slots, five small energy slots, two small lower arm slots, a AMS slot, a ECM slot, and six MechWarrior 5: Mercenaries. Not only is it super light, but it has very little heat, is super small, and has amazing DPS. Last time I got to play a MechWarrior game was some time ago (MW3 I believe). #15 < > Showing 1-15 of 28 comments . For a start it seems like certain enemy mechs can't overheat. - Fixed salvage rate of Tier 4 AMS. I've Not too familiar with lore things. I was doing some achievement hunting and did perez mission with the most awful loud about like 3 uac/5's a gauss and 10lrm and it was awful but need ballistic damage and missile damage. The first true "hold fire to charge" weapon to be introduced in this game. Dual Gauss does not decapitate assault mechs in one go, Thunderbolt A5M []. Have played mechwarrior online, and was wondering what difference between Mech 5 Mercsenaries and this one. In short, ammo-consuming weapon systems: Ballistic = "never-universal" Missile = "semi-universal" Laser/Energy = "always-universal" IMO it makes sense So I spotted the flamer mod in the workshop that causes flamers to actually do more heat damage than physical and stuck 4 flamers on a grasshoper to see what would happen. While trying to figure out the best loadout to balance the armor and firepower I took a closer look at the Large Laser than I had before since I'd been using PPCs on the few Mechs that could use Large Energy weapons so far. Large lasers are very bright, wide and are colored red. Perfect Salvage. The 5H If you’re willing to go with lasers instead of PPC, shorter range for easier headshots, I prefer the Black Knight 6/6B with 5 M lasers (also 1 S Laser or TAG) & 2 LP lasers. The range is ridiculous for S lasers and that's probably because most maps are small with tight corners. It's the sheer volume of mechs aswell as their class that's completely overwhelming and feels more suited for Hard. less heat generation. Probably my favorite out of all the weapon types in Mechwarrior 5: Mercenaries are the energy weapons. Jun 3, 2021 @ 7:28am PPC vs Large laser now all slots are Large Laser Short Bursts 4 or 5 pips #5. Members Online. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Like Small Lasers have some of the best DPS per tonnage but you sure as hell won't want to boat them due to range. Pretty much every loadout in MW5 Mercs I just strip out any ER weapons to reduce heat, since there is no compromise to Basically an Awesome that can jump pretty far with some extra point defense. Os embates de “MechWarrior 5: Clans” são fantásticos e, por isso, ele requer que você pense e repense o seu posicionamento e o posicionamento dos seus aliados. Upgrades all into cycle time descreases, laser duration decreases and heat management. horrible firepower. Far less heat, apart from the ERLLs which are still marginally less heat-intensive than a PPC. At Tier 1, it deals 5 points of damage for 2. The problem with mechwarrior 5, to me, is that the variant short burn lasers (Medium laser-SB et al) have better burn times than pulse lasers. Cue strobe show. This mod uses all custom assets and should have no compatibility issues. Forgot what years it was for other stuff like the Gauss Rifle, ER Lasers/PPC etc. Do you guys find them useful? I personally find them ONLY useful as Large Chem laser. Limited by the available space on chassis of the Zeus, Defiance used their increasingly rare knowledge of fiber optics to dispense with the typical bulky barrel common to most other Large Lasers to design a smaller though no MechWarrior 5: Clans. Short Burst Lasers are a straight upgrade over standard lasers. Skip to content. Even if the lore is "clans are more powerful than IS because distance" - the maps themselves favor close combat. Even with a meme build that reached 0 weapon heat per second via insulators and prototype heat sinks + several tens of heat sinking on top, it STILL OVERHEATED. And its either that, or ppc/laser builds. Haven't found any decent amount or tiered LBX cannons yet as suggested to give them a proper attempt. - updated sound effects. Likewise simply putting more lasers on every mech instead of missiles across every mech, once again is just more effective. (Edited to reflect that no clan mechs are added, I made a mistake. Pulsating Action in MechWarrior 5 Clans with UEVR. You can't detect someone when either of you is in a forest and it even stops most kinds of attack. Ballistics are heavy, but cause less heat. - BB lasers charge for; small = 4 sec, medium = 5 sec and Large = 6 sec. You need a balancing patch badly it's always the case when the game feels like this on normal. 65 heat Binary Laser = 9 tons, 24. So between Playing unmodded I feel like any SRM work best for your personal mech and LRM or medium lasers are better for AI. Llas- Underrated, they deal good damage, for a low heat cost Chemlas- Never used them, beats the purpose of lasers' infinte ammo PPC- Fun, big range, not enough damage IMO UAC 5 - Great in pairs, my 4 UAC 5 Annihilator says waddup YAML, did not use all weapons. For a MechWarrior life is war and the only true peace is death. just got this and im doing the tutorial but im wondering are there any early game mechs to keep an eye out for as well as whats a good mech to kit out with lasers and heatsinks (I figure it would be a good idea to have lasers on the mech im piloting until im really comfortable with piloting and have a good buffer of c bills before I start messing about with ammo weapons) I have nearly 400 hours in Mechwarrior 5 and about 500 in HBS' Battletech (the turn-based game), and a decent amount of time in Mechwarrior Online (where autocannons them, and if you're careful enough you won't trigger them and they'll just stand at attention. (ER PPC and pulse lasers first), and only occasionally get sensor upgrades. Rogue. Reply reply [deleted] • I’m For a MechWarrior life is war and the only true peace is death. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews honestly, I prefer the 7 large pulse lasers and the rest of the tonnage in heat sinks instead, in two groups to manage what seems to be the ghost heat we're all familiar with from MWO. Make sure you aren't firing out of MechWarrior 5 Clans Trials of War is Available now! We have also released a Free Update to MechWarrior 5: Clans base game including a New Difficultly and 8 New Omnipod Sets! Along with the Free Update we have a lot of Bug Fixes and Improvements to the base product! Read on for the Full Patch notes . I had been testing - Added small BB laser variant. Should not chem laser ammo be "always-universal" across laser sizes? I think this would be a nice game mechanic and help distinguish ammo-consuming ballistic, missile, and energy weapon systems. You lose the weapon and whatever else is in the right arm. NOTE: If you are using MW5 reloaded mod, you don't need this mod. after all that is said and done, I had a 4 flamers 4 M lasers blackjack. 3 damage, 9. Posts: 28. - Med Chem lasers are les DPS as equal tier med pulse lasers, but for less heat so you can sustain fire better. Here is here to beat expert. And I really like the Large X Pulse paired with Rac5 as they have comparable range. I’d love to just have more tier five equipment in general too, so I can have more fun making unique builds. Lasers are standard weapons, they deal decent damage for their heat generation and they're significantly lighter than most AC and Missile weapons of comparable size. Extended Range and pulse lasers are things that only really exist in a theoretical sense in the inner sphere but are the default in the clans. so whilst 1 omnipod will have 4 small sized laser ports on it meaning you can only use M laser, s slaser, flamer in those 4 slots another omnipod will have 2x small sized missile slots meaning you can use lrm 5's 10's or srms 2's n 4's in that section Mechwarrior 5 Heavy Mech Tier List [Best And Worst Heavy Mech Revealed] Heavy ‘Mechs are versatile enough to fulfill most combat roles. - Increased Large BB Laser to 3 crit slots Mod options is needed to custom assign the key to release the BB lasers from charging. Games; All games (3,280) Recently added (42) My games; Your favourited games will be displayed here. So seeing lasers isn't new to me but chemical lasers? Duhfaq? So can someone help me understand the difference between them besides one needs ammo and the other doesn't? Thus the meta is Light/Medium ER S Laser or Heavy/Assault MP laser boat. Bottom line, if you have room for them and everything else you want on your mech, then use them (Tier 2 or higher). Discussions Rules and Guidelines MechWarrior 5: Mercenaries. In contrast, Large Pulse Lasers at tier 5 max out at 684 meters. The 'S Laser-SB' - Description: "Point defense energy weapon firing a close range, short burst bean for low heat. Members Online • Akaz1976 Let's look at the venerable Medium Laser. Mechwarrior 5 Top 5 Best Assault 'Mechs. 25 points of heat, and fires 12 times per minute, or once every 5 seconds. Champion weapon groups and build: 1x ac 10, 4x sb m lasers, 1x srm 6. The more Chem Lasers you can install, the better they become. Your favourited games will be displayed here. - RISC Hyper Laser receives its own market icon and model. I mean 15 mechs + the drop ship is a tad silly at least make the ally lance 5 mechs and not useless ones ok i would like to add the drop ship is a trap i didnt kill all the weaps on it and it took off still i just killed the ones on the side with the water and then sat in the water will be mech and just blasted lasers at people once all the mechs are dead it took off with some of the turrets I have long been disappointed in the PPC, because the charge flies slowly and almost does not allow to destroy a separate part of the body. Hello one and All, Maybe this is a Noob question and if it is, my apologies. prime 8 sfx part 1 & 2 + laser override then have smooth laser overide prime8. Especially those in the Periphery. Double heat sinks. Yet it almost never get hit. Best way to prevent damage is to have a few long range hard hitting weapons. They have greater overall damage output compared to SBs and I generally feel that the doubled weight of pulses makes them not worth it in most cases on Mechs that don't come with them by default. Don't waste your money on a game with 0 replayability (up MechWarrior 5: Mercenaries. 884 RPM (141. Assault mech 80 tpm Gargolye armor 466. Prime8 SFX on nexus then have Smooth Laser over ride it which is also on nexus. One tonnage of Laser Ammo is enough on average to field 1,5 lasers. Or 6 ER PPCs Aesthetically, I like the Timber Wolf the most, Mechwarrior 5: Clans Steam page is up: Elaborate Clan Smoke Jaguar mission campaign, 5 player co-op, new Clan mechlab, Clan mechs, and more. You also want to use short burst laser weapons as their beam duration is roughly 1/2 that of a regular laser. seem to be a high mobile assault mech 85 ton warhawk armor 633. MechWarrior 5: Clans. Mechwarrior 5 Clans Release Date Reveal Trailer Come on, I am piloting a Stormcrow, and after the very first laser exchanges with light mech's laser, my armor is down at 91%, REALLY, after 3 shots of small lasers? How do you think my Star did in this fight in the city vs the Kuritan forces on the last 4 mech that have an Awesome in it? I had 2 pilots that were already ejected, and the last 3 of us were below 40%. MECHWARRIOR 5: MERCENARIES; 0. I also don't want more than 3 weapon groups on a mech. 188 RPM (223 DPM), 10. Even Medium Mechs are down after 3 focused shots on the torso. Post game. Not only do they offer more DPS and less heat generation, but because you'll spend less time on target you can pilot more [Top 5] Mechwarrior 5 Best Energy Weapon Mechs The Marauder is a very capable laser or PPC platform. (lasers, missiles and explosive ballistics, which is practically all of them) #7 < > Showing 1-7 of 7 comments . Cheyenesku. I find T5 Chem Lasers, Pulse Lasers, Rifles, LB10x, and Missiles of all types from SSRM to LRM-ART-IV in periphery zones. ) MechWarrior 5: Clans. There is no way to play it in this state. - Added Burst UAC and Direct-Fire AMS and L AMS. The flamer boat build is extremely effective at killing the enemy while giving you the highest sell value when salvaged. In my experience, good ole fashioned Medium Lasers are a sure bet. Or if it's a single large slot and it doesn't have many more lasers (<4-5 medium energy), I'll probably use a ppc unless I need the weight, in which case I'll use a SB Er large laser instead. MW5 M laser, 400m. the buffs go I tend to prefer standard and ER lasers to SBs and Pulses. 52 So L Chem Laser is basically a better Laser SB for even less heat, 1/3rd the heat of regular large laser, for 80% of the damage, yet almost twice the firing rate. Chem Lasers are basically "laser with consumable ammo". Your brawler with AC and SRM/LRM with a few ML never needs Chem Lasers. - Fixed RAC/2 and 5 not having muzzle effects. Then put small lasers on the Nova. 4 DPM), 5. I've found one MPL and one LPL in Adds in a lore accurate Bombast laser to Mechwarrior 5: Mercenaries. 6 small lasers and 1 acx10. Mechs have a 5 areas that can be destroyed. Diashi - Prime w/ 7 H Lasers is like a disco ball of death. horrible mech. Other user's assets This author has not specified whether they have used assets from other authors or not; MechWarrior 5: Clans. I made Naomis affinity a Hellbringer/Heavy with ECM and laser spam (LPL and meds). Black Markets in high-difficulty areas do still have a chance of spawning T5 equipment though, and in those pools, Rifles and Chem Lasers are active. The heat generation, ammo weight cost, and cooldown on heavy rifles are brutal, though, so I don't usually add more than one to a mech. Survivor; 305 posts Posted 26 December 2019 - 02:14 PM. Oct 17, 2024 @ 9:30am Originally posted by Castle328: Originally posted by MechWarrior 5: Mercenaries. Nov 11, 2022 @ 10:23pm Console command I know it's been added recently, but what's the console command for spawning mechs and or weapons into your inventory? < Tried once, and learned they are maximum trash. Using 1x B MechWarrior 5: Clans. In Mechwarrior 5 the laser leaves a cool fire and scorch mark behind it's entire path, so it looks like its doing continuous damage. 4 damage with 12. then right laser, rather than both at once, with each triggering of that weapons group #1. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Lasers, just like any weapon in this game, also have optimal ranges OP. Discussion: SB Lasers Discussion Hear me out. Your BlackKnight that is 100% Lasers will love you. Missiles are just missiles. Re-Engineered (RE) Lasers were introduced in 3130 as the result of attempts to combine Clan heavy laser tech with pulse laser tech. Get 5 Arctic cheetas, unlock Omnipods with most laser slots and put small lasers on until you can unlock Nova. Às vezes se proteger atrás de um rochedo ou usar edifícios para mascarar o seu sinal e preparar uma emboscada para os inimigos são táticas muito viáveis. Intended for use on combat vehicles that have an ICE or fuel cell-powered motor, the chemical laser uses a "shell" [citation needed] of lasing chemicals to create the energy it needs to fire a laser beam at a target. if you dont want With 3/4 Large Lasers SB or Large Pulse Lasers most mechs won't even get that close. I'm still not sure I really 'get' Heavy Lasers I'm at the part where Perez comes back and the difficulty has skyrocketed in a unreasonable manner. #15 < > Showing 1-15 of 16 comments . Reply reply More replies. This guide contains detailed information about weapons, gear and strategies in MechWarrior 5 Clans. I use one medium rifle, two medium chem lasers and a standard cluster Lrm 10 on my starter Centurion. 857 H=3 L Laser Dam=10 RoF = 7. At the high end of gameplay, once you have the energy weapon mods unlocked, the tier 5 ERLL is definitely better than the PPC. As it stands, energy weapons are vastly superior because they do not run out of ammo ever. Guide to Weapons and Loadout in MW5C. THE BEST WEAPON IN MECHWARRIOR 5 CLANS IS The weapon you like using the most :^) OBJECTIVELY THE BEST WEAPON IS The ER Small Laser This little bad boy outshadows just about every weapon in the game. It's pretty normal to use lasers heavily for anti-vehicle attacks and you really want to be killing those things in a single trigger pull. User account menu. Lasers have infinite ammo but cause a lot of heat. Now take a medium chemical laser, and add one or two tons of ammo, but require a quarter as many heat sinks to compensate. 6 ROF = 105. It’s super light, has low heat, takes up little space, and delivers great damage per second (DPS). Gives laser beams a make over. That was my first assault mech in mechwarrior 5. Thoughts? I think pulse I'll echo Black Markets. Medium lasers are less bright, less wide and colored green. If we’re to look at ratings on Steam, Mechwarrior 5: Mercenaries is a great game with tons of battlemechs, weapons and a variety of missions that players can undertake for a plethora of employers in the Inner Sphere. - Laser AMS does 7 heat per second and has a new stop fire sound effect. All the other Energy based weapons are listed with the exception of LRP Lasers. Developed by Defiance Industries for the Zeus, the Defiance Thunderbolt A5M Large Laser is an extremely compact weapon. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Black Knigget with all short burst lasers possibly. Date Posted: Oct 16, 2024 @ 5:48pm. so is range the only advantage? I find myself using Pulse lasers the least. Share Hired Steel and Making MechWarrior 5: Clans Cinematics with Constantin & Bernhard of TMC ; Your BattleTech News Round-Up For December, 2024 The Small Laser is a free-electron laser which focuses a beam of light on targets to cause damage. Login Store Community MechWarrior 5: Mercenaries > General Discussions > Topic Details. You have 3 weapon types. I prefer fast fire rates over max damage per shot. Endo steel cuts 1. ) Nothing I've encountered has stood a chance against a star of 5 Novas with this loadout. 5 heat Saving I have been playing MechWarrior 5: Mercenaries for a few days now and having a blast. A new invention. Then I played Mechwarrior 4 and pulse lasers were WILDLY different from what I was used to. Naturally, laser boats become the prime targets to go Chem Lasers. then you rush For a MechWarrior life is war and the only true peace is death. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews I seem to recall pulse lasers bypass some of the speed-evasion-defence damage reduction relationship which makes light mechs survivable. Like I remember playing Mechwarrior 3 the first time, and getting used to Pulse Lasers in it. Pro: you generate a lot less heat Con: not as good as the regular laser, and your ammo can run out. War FX lasers look crap and every laser mod i try removes awesome effects from AC guns. Welcome to the first part of my Mechwarrior5: Clans gameplay series. I found a ThunderBolt 5SS early on in my career on the market, bought it and removed the L Laser for a B Laser Tier 3 and it just two shots pretty much any light. (But lostech isn't. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews focused the skulled mechs first and then mopped up the others set up for my dires is 3 ER L lasers and 9 er M lasers 11 heatsinks ,AMS and 6 tons of extra armour #4. This actually makes them very effective at shredding light mechs moving at speed. Permissions and credits Credits and distribution permission. MechWarrior 5: Mercenaries close Clear game filter. With 5 Mechs that all just use Medium and large Pulse lasers, even a drop of 4 assault mechs on me, is wiped out in less than 15 seconds. Where the LLas still If you're referring to rare weapon drops in industrial zones, then no, You will not see Rifles or Chem lasers in any of those. Manual save, fly to a periphery zone, check the black markets in the entire zone, if nothing good pops, load the save and hit a different periphery zone. Use that until you unlock the heavy with the most laser slots, then the direwolf. just add small lasers, use the excess space for heat sinks and armour. If you have a weapon on your right arm and it gets destroyed. Jun 3, 2021 @ 8:21am A single PPC hit on the engine pods can down an IGOR VTOL, or bust a light/medium tank at long range. #10. Lasers simply destroy all things ballistics, as people have suggested here. Diomedes. [Top 5] Mechwarrior 5 Best Energy Weapon Mechs The Marauder is a very capable laser or PPC platform. 884 RPM (283 DPM), 10. chevron_right. go to the screenshot section go to recent pictures and scroll till you find a pic i posted of a mad dog firing all its lasers. Games; All games (3,224) Recently added (60) MechWarrior 5: Mercenaries. Why not try baby laser boats?! #3. I am sorely disappointed. SB lasers are an overall improvement unless you don't With the introduction of SB lasers, those have less heat than regular lasers but also less damage. meatshieldChris. Mar 15, 2024 @ 11:36am Laser visuals mod Anyone know a Laser colors taken from MW3. While pulses have more damage per second, they also produce more heat, and weigh twice as much. Generally I want my mechs m lasers outfitted to output enough damage to kill a harasser with a single well placed shot. More visibility and higher intensity. I was playing normal first so that I can play the Then Fasa hit hard times. Damage: PPC 11. Is it actually a defense weapon or just a regular point and click laser? MechWarrior 5: Mercenaries. black knight is best example with a 1 double heat sink it can fire full chem laser loadout basically nonstop without over heating, where doing that with regular lasers youll overheat really quickly #1. Everything is is not really worth it. Members Online • Asi9thoughts . Built this comp a couple of months back, im on the most recent CPU socket for AMD, memory running at the performance optimised profile, whatever its called, and the GPU is the most recent generation. You can reach out over a kilometer with the lasers (really great for Raids, against vehicles, VTOL's, for head-shooting, etc. Same fire rate & similar range, 9 upgrade slots for energy range & damage & cooldown. Hawk. A zombie ‘Mech is a ‘Mech that can keep on fighting despite losing most of its limbs, which describes the Top Dog perfectly. PPC weight(7 tons) vs Large Laser weight(5 tons), PPC weighs 40% more. Reloaded already includes this. But mostly they just snipe everything and run fast. If you’re on PC, grab the Yet Another MechLab series of mods. I do use Pulse Lasers on some dive bombing builds. Secondary question how does Ammo get “used up”, in MW-5 ? Something changed today, now when I fire lasers they don't appear correctly. Hero Atlas 6xMP Laser, 1xAC10, 1xSRM6 is great brawler. Let's take a look at all the gameplay aspects, story, new Mechs and weapon systems tog 4 [1][2] Introduced in 2620 by the Terran Hegemony. Small lasers are even less bright, even less wide and colored blue. In this video I will show you the gameplay of a full missions as well as the MechLab wh can anyone tell me what the main advantages a ppc has over the large laser, because from what i see they do the same damage with similar heat output, but the large laser is a lot less heavy, i know in the table top the ppc affects sensors, but in mw5 that is minimal, only amounting to a slightly blurry screen for a second. The Chem Lasers, Light/Medium/Heavy Rifles (including ammo) are all found in black markets or can be gained from Cantina missions or these loot caches in missions when you own the DLC and in Campaign aswell as Career. Still my favourite assault mech. What they do for their weight is ridiculous. Once I start the tutorial the flickering gets worse, UI, weapon effects, other mech models and assets. The Highlander 732b or Heavy Metal variants are another example with a gauss rifle and LRM20+Artemis for long range work, plus 3 medium lasers and an SRM6+Artemis for closer ranges. All games (3,291) Recently added (53) My games. You want armor EVERYWHERE all the time. MechWarrior 5: Clans > General Discussions > Topic Details. Then all weight into heat sinks. It did wonders up until the missions got to the point where you need 1-2 heavies in your lance. Medium GRF-1S Large Laser, Medium Laser(2), LRM 5 MechWarrior 5: Clans. Stuff I’ve done: Updated windows Updated nvidia drivers and vbios (gigabyte 3070 gaming oc) Updated mobo bios (gigabyte aorus b550 pro ac) I would fit it with two large lasers-SB and an LRM10 for long range combat, and an LBX10 and multiple medium lasers-SB or medium pulse lasers for mid-to-close range work. The heat is pretty manageable on the Thunderbolt-5SS (2,1 heatsink per minute) without any cantina upgrades or DHS. Good for sustained battles but only if you're not taking a whole lot of damage back. The more additional lasers you add, the more hearsinks you need to add to compensate. Trying to make my mech as nice as possible and I’m sorely lacking tier 5 MP lasers. - Updated ammo names to match weapon Corsair hero 1xGauss rifle + 1x Heavy rifle +2x L Chemical lasers + 1x10 LRM Highest firepower mech I ever had(108,6) is Stalker 3F 2xER L Laser, 2xLRM 10, 4x M Laser, 2xSRM6. The RE Laser that was produced didn't gain any sort of noticeable increase in damage or accuracy, but did have the ability to negate the protective qualities of Ferro-Lamellar, Hardened, and Reflective armors. You're ER SB large lasers are my favorite of all large laser types. Back close Close navigation menu. So, Jenner weapon groups and build: 2x m lasers one arm, 2x m lasers other arm, 1x srm 4. Other than the LRP Lasers, what am I missing? Do they need to be researched? I can upgrade Omnipods loadouts with LRP Lasers but cannot add them to any mech in the Mech Bay. I had intended to finish the game with the TW, but the last missions almost demand PPC sniping. MP lasers are arguably the hardest Tier 5 weapon to find in the game for good reason. The Gauss rifle. fill everything else with armor slots. Sign In; Menu Lucky for us, there are several weapons that we, the players, can use I put chem weapons in every laser slot and two light rifles in the ballistic ones and that mech was knocking down heavies regularly. clop1000 Mechwarrior 5 Top 5 Best Assault 'Mechs. The power necessary to facilitate the MechWarrior 5: Mercenaries close Clear game filter; Games. Jul 20, 2021 @ 12:37am Thanks T-Bone! #10. 632 ROF = 144 damage/minute vs Large Laser 11 damage with 9. I've actually really been impressed with Small X Pulse, particularly when they're paired with MG. Even an Atlas goes down in no time. Large Pulse Laser, although a little weaker, allows you to concentrate damage on the torso or of the legs, thereby removing enemies faster. swap the Large Lasers for more Medium Pulse Lasers rip out the LRM launcher 1ton armour on each Arm and each Torso add Ammo/Heatsinks to taste Fire Left Arm, Right Arm UAC double tap hurts more, LBX MechWarrior 5: Mercenaries > General Discussions > Topic Details. Is there any point in using them or keeping them around? Or Gives laser beams a make over. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. Reply reply I'm familiar with the lore and all that jazz, and it works well with tabletop, but doesn't translate well into gameplay. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Laser spam from the AI is a scalpel that just dissects mechs, at least the player has to aim to do this. On tabletop pulse lasers get a -2 on to-hit rolls, and this is the mechwarrior work around. At the cost of ammo dependency But in the case of the AS7-BH, I would use med-SB on the arms because the safe locations for ammo (legs and head) should be taken by ammo for the autocannon and SRM launcher. Burst fire lasers are like hmm between standard lasers and pulse imo. If we’re to look at ratings on Steam, Mechwarrior 5: Mercenaries is a great game with tons of battlemechs, MechWarrior 5: Mercenaries. The ER Small Laser is arguably the best weapon in the game for most players, especially those looking to breeze through the campaign. Lemur. At the title screen the MechWarrior models flicker badly. Getting around 50 fps playing on the autodetected settings. I can snipe in MWO but in this game firing at long range has been basically impossible for me cus the target crosshairs bounce around so Adds in a lore accurate Bombast laser to Mechwarrior 5: Mercenaries. Mercs 5 all the way. Per page: 15 30 50. The fire rate of small lasers, their weight, and the low heat generation make this configuration incredibly strong on smaller maps, where you rarely need more than 750 meters of range. I wish the game's progression went beyond getting bigger mechs cause I really like the smaller faster ones, but they just stop being viable after a while. . LL, ERLL, and the short-burst variants are lighter. WizKids goes all-in on the blind-box miniatures craze and makes "Mechwarrior Dark Ages", a pre-painted miniatures game where lasers and missiles are largely replaced with spikes and fists. The question is, what is it better to use for my mercenaries in mechs? Which ergo This was kind of what I figured. Jul 20, 2021 @ 5:13pm OK, so went With chem lasers you're exchanging tonnage for heat similar to running heat sinks, but on laser boats in particular running chem lasers is massively helpful for controlling heat since they produce 50% the heat for medium lasers, Mechwarrior 5 Clans Release Date Reveal Trailer One strange looking mech. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews TAG is only applying the buff so long as you have the target "painted" (hitting them with the laser). I've had about 4 or 5 Medium Pulse lasers show up randomly in my inventory, and 3 small pulse lasers. Walking-Tank combat becomes Rockem-Sockem Ryzen 5 7600x, 32gb of ddr5-4800, RTX 4060ti, OS and game on an M. And have lasers or missiles as support roles who can help in a fight but shouldn't feel "needed" throughout an entire mission. I know it's not a big deal, but I'm curious as a rookie Mechwarrior pilot. Other user's assets This author has not specified whether they have used assets from other authors or not; Getting to the point Mechwarrior 5's campaign that I'm starting to pick up my first couple Heavy Mechs and got a Rifleman 3N. The 85-ton Warhawk is a Clan assault mech capable of running a wide variety of 2-slot energy weapons, so why not try out this 5x Large Pulse Laser build? Gre MechWarrior 5: Mercenaries. BLasers are definitely a thing on those. Games . Both versions of the Large laser need to be around 25% more powerful to differentiate themselves from the Medium lasers and not just lose automatically to the ERPPC which is Clan's "I win" button in heavy energy weapons division. MechWarrior 5: Mercenaries. - Fixed impact effects for the CAP ER PPC. Energy heavy hunchbacks can fire their entire laser spam while being hosed with no difficulty, The various Large Lasers have the following advantages: Even the standard LLs have more DPS. Adds in the heat and steam muzzle effect seen in the MW5 True, the builds with several flamers are great builds on the mechs that have 6÷ laser slots. But it will not let me install them anywhere on any of my mechs. 7 · 20 comments . Beyond that, there's also the issue of keeping a regular laser on target for a longer period of time. 0 cooling. Oct 18, 2024 @ 8:44pm 1. Here’s why: What they do for their weight is ridiculous. works like a charm with some practice. 625 heat 2x LL = 10 tons, 26 damage, 10. Interesting things is the answer. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Honestly, the only build I've touched so far that feels really good to use is the Nova with a dozen medium lasers. Don Montega. This means they are as follows: Binary lasers are very bright, wide and are colored white. I am running direwolfs 2 with ams and the rest 4 ppcs 2 large pulse lasers and a medium laser with around 5. As the name suggests, the Extended-Range variant of the Large Laser increases the power of the beam to project it to much farther ranges. MechWarrior 5: Mercenaries close Clear game filter; Games. L Chem Laser Dam=8, RoF 13. Then boat them I shall! Love my srm boats. But how do I see that the slots on the Nova ain't linked like they are on the Adder? Edit: I found it. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews I've tried hero ECM wolfhound with 5 chemical lasers in instant action but it's less fun and my career mode hasn't got him to show up. Quite versatile. They only appear in Black Markets. This 45 ton Medium Mech can cripple enemies Allow you to choose between brighter MW5 laser and more star wars-y laser look. 6 damage/minute. The Large Chem Lasers are basically undefeated because they are bugged and have a firerate similar to medium lasers, so personally I prefer not using them since it borders on exploit. 2 SSD. All Discussions Screenshots Artwork Welcome to the ultimate MechWarrior 5 Clans (MW5C) guide, packed with the best weapon recommendations, Best Weapon in MechWarrior 5 Clans: ER Small Laser. You can virtually solo 75% percent of the game with SRM boats, but eventually it gets too difficult for even Agincourt to carry enough missles, heatsinks and armor for prolonged short-range brawls, similar to MLaser builds. But after reading the setting more, it seems more likely that its just a "same tool, different method" sort of thing. Help with mech customisation. Pure laser would be the BLK - 6, with double heat sinks and high grade lasers it goes through assault mechs like a hot knife through butter. Digital rights to Mechwarrior sold to Microsoft, tabletop rights went to WizKids (2001). The medium lasers are not looking so good any more. It's not a pure SRM boat, and you need to load up on double heat sinks, but that mech is just a killer. These weapons do not do enough more damage or generate enough less MechWarrior 5 Clans Trials of War is Available now! We have also released a Free Update to MechWarrior 5: Fixed a bug where the Laser Duration stat tooltips in the 'Mech Lab were not displaying the correct values; Various Stormcrows with 6 lasers slots and 1 cannon on the other and harbingers with dual 5 clusters. Armor value Timber wolf armor 550. 585 H=9 L Laser SB Dam=7 RoF = 11,7, H = 4. It has low shoulder armor around 40. The mods also add clan mechs weapons, IS weapons, and more weapon variants on regular mechs (there’s a Rifleman with two Thumpers, and an Atlas with a Sniper artillery and an Arrow IV, for example). Mech Discussion - The Blackjack MechWarrior 5: Clans. Hope it ER Lasers have 50% more range in exchange for 50% more heat. [Top 5] Mechwarrior 5 Best Starting Mechs Volcanic biomes are not the ideal locations to be fielding a laser ‘Mech. Best weapon: ER Small Laser. Compatible with DLC 4 So far I've found a Large Chemical Laser, a Medium Rifle, and a Small Rifle in salvage crates on missions. Fielded by every faction in the game. MechWarrior 5: Mercenaries > General Discussions > Topic Details. Many Medium Lasers might look like a good idea in the first place, but long range weapons are much better the long run - especially in terms of damage taken. The Extended-Range Large Laser (ER Large Laser) focuses a powerful beam of light on targets that causes damage by overheating or melting the target. Ipad Top Ads. good as meat shield. yjlc crsgik pip ecvrquk kmffd ovohi kuuycimq huva bkpema pwcem