Oculus link encode resolution. They may change them later.

Oculus link encode resolution. Max resolution of h264 is 4096x2304.

Oculus link encode resolution But what I'm a bit struggling with is the encoding / render resolution. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Also play with the performance hid and see for yourself render rasolution and encoding resolution. I have the quest 2 with the vr cover premium 5m oculus link cable and it s very bad in my opinion i have the resolution set to 4096x2160 and 90hz, the encode resolution width is 2784 and the bitrate is on 400 mbps, i looked at a few tutorials to get this settings and play with them but no luck, still bad quality and high latency, sometimes it It could also be Steam's auto resolution or your Oculus Link's resolution is way too high. Reply reply sir-saladsalad • If you can do a 3. Less than 5ms for encoding (forget it, this works in Oculus dash but not in a visually busy game. Just use supersampling through Oculus Tray Tool. So if we think about it simply, we need render res 6092 & encode res 4128 on Quest3. Distortion Curvature: Low Video Codec: H. No, its not the encode resolution setting (and the max right now is 4032, beyond that the enconde resolution max on 4032), its the first one, Pixels per Wireless PC Streaming/Oculus Link TLDR: If you have a RX 580 or any Polaris GPU (possibly Vega and RDNA1 too) and want to use 90Hz on Link (either cable or Air), you have to manually specify Encode Resolution Width to 1800. Link with Encode Resolution Width 0: 72FPS Link with Encode Resolution Width 3648: 72FPS Link with 3m USB 3. 0 and the Steam VR Render Resolution set to 100% in both cases. 0x resolution and supersampling are largely useless since the 580 is encoder-limited (will look muddy on fine details regardless of what render resolution you use) Keep in mind, if you've previously adjusted any settings for Link with the Oculus Debug tool (including Encode Bitrate, Encode Resolution Width, Pixel Per Display), changing the graphics settings above can negatively impact your performance. This post is only applicable to Link with a tether cable; I'm unaware of how VD/ALVR/Relive VR handle encode resolutions Share Add a Comment. I use HEVC & sliced encoding, bitrates ranging from 32 to 120mbps. At the moment I have these in 0 or default, but I would like to know if they have already spoken about the values that can be shuffled in these parameters. I've also upgraded to the Quest Pro! If you’re experiencing low resolution on your Quest 2 whilst using Oculus Link, don’t worry, I’ll show you how to increase your resolution by modifying some VR settings. As with Encode Resolution, 0 means the default will be used- though Facebook doesn’t tell you what the default is. (down from 1. If this is The encode resolution is for the video stream resolution after the game has been rendered, barrel distortion correction done etc. For any given game, pick your desired framerate and then adjust the medium/high/godlike settings to achieve that framerate. i9 13900K water cooled, RTX4090, Z790 MB w There are a few major settings that would cause your PC to lag over Oculus Link Quest native resolution and refresh rate Encode Resolution Encode Bitrate Check out my full post here to troubleshoot and fix your problem: https A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online • [deleted] ADMIN MOD IS Quest Link Encode Resolution = Game resolution . My guessing is that there might be an issue on Oculus side that doesnt properly recognize this card and is limiting to 100Mbps. 5x if I recall right), encoding resolution is TL;DR: Set the FPS at 90 in the Oculus Client, set the resolution setting to 1. Link Sharpening: 锐化效果选 Quality Oculus Link. In addition, USB 2. Archived post. 5 and game looks the same no matter what i do. Oculus Debug Tool: Distortion Curvature Low, Link Sharpening On, 550 Mbps, and Encode Resolution Width to Render Res rounded up to the next 10. Set Vsync off and set it to the lowest resolution. I really feel like Encode bitrate does help a lot with the extra details. My reason for the comment is due to the fact that the original poster asked about vr usage and at that nvidias hardware encoder is far superior. Anyway, good luck mate and cheers. One of the Encode Resolution Widths Oculus previously recommended using was Higher than this, so it seems that might be why it was only causing the issues for some people. It is *the* number that achieves 1:1 app-to-display pixel ratio at the center of the displays Use a Link Cable, not air Link. I am not using a huge super sampling because I mainly play Half Life Alex which use a dynamic super sampling so adding an additional factor makes the game to drop frames sometimes. It wasn't extensive testing though so I'd have to check In the 'Oculus link' section of the debug tool, this is the important stuff: Encode resolution width: 3664 Encode dynamic bitrate: Disabled Dynamic bitrate max: 0 Encode bitrate: 800 (Try between 500 and 800 to see what works for you) Link sharpening: Enabled For the encode bitrate, anything above 500 will require you to copy and paste the Encode Resolution Width: 3712 Encode Dynamic Bitrate: Disabled Dynamic Bitrate Max: 0 Encode Bitrate (Mbps): 480 Dynamic Bitrate Offset (Mbps): 0 Link Sharpening: Enabled Mobile ASW: Disabled OCULUS DEVICE That's what I have and my best experience has been 3600 encode resolution while using Air Link @ 200Mbps After more testing it seems any changes you make to the encode resolution will not be applied until you do a full restart of the oculus services via ODT not just a reconnect. Bitrate to 350 should help to gain a little bit more clarity. What are those values in that section of the Oculus Debug Tool for Oculus Link? Distortion Curvature Encode Resolution Width Encode Dynamic Bitrate Dynamic Bitrate Max Link Sharpening Distortion Curvature:low Encode Resolution Width:0 Encode Dynamic Bitrate:default Dynamic Bitrate Max:1900 Encode Bitrate:0 Dynamic Bitrate Offset:0 #8 Encode Resolution width: 3664 Encode Dynamic Bitrate: Disabled Dynamic Bitrate Max: 0 Encode Bitrate (MBPS) : 500 Dynamic Bitrate Offset (Mbps): 0 Link Sharpening: Enabled You need to restart Oculus Services under Services tab after you change the settings. Seems like ASW might be kicking in at 90Hz but not at 72 or 80Hz. At least I see no difference. That's Link at default settings compared to Link with an Encode Resolution Width of 3648, with SS at 1. Rendering resolution of VD is a bit lower than the maximum rendering resolution of Oculus PC app, but encode resolution is higher, so in For my tests with Oculus link, I set the "Encode Resolution Width" to 2784 and the "Encode Bitrade" to 350 Mbps via the Oculus Debug tool. 0 when the Understanding the Encode Resolution Width as the size of the width of the image that is sent to Quest2 (Like the width of a video file) and the Supersampling is as the Encode Resolution Width: Oculus Link works by sending a compressed video stream across the USB connection. Link works on both USB 2. It is a per-axis value, so a value of 1. I brought the resolution slider in the Oculus Device settings to 1. In Oculus Link mode it displays the Encoder Frame rate in Hertz and even other interesting stats like the App Resolution, Encoder Resolution, Encode width and render resolution in the Oculus app determine the resolution of the video feed sent to the headset. With 72hz @ default resolution it will drop a frame every second. Also I turned dynamic bitrate off and set distortion Whatever value i set above 100 doesn't change the image quality (not even a bit). 0x resolution as-is; increasing it further will likely kill performance; this, along with going above 1. 5) Encoding very much How To Increase Oculus Link Resolution For A Sharper Image On Quest Oculus Link uploadvr. 0, and purely tweak using the VD settings. But max resolution of encode width is 4080. Oculus Client - Graphic Settings: Refresh Rate: 90Hz Rendering Resolution: 5408x2736 OculusDebugTool: Mobile ASW: Disabled Why is your encode resolution Inside the normal Oculus settings on the desktop you can set the true Rendering Resolution and the encode bitrate now. 265 Encode Resolution Width : 3664 for Native 1:1 anything higher is pointless. 0 has a higher latency. In SteamVR, I should set it to 100% and put The biggest things to do are to take the slider all the way to the right in the resolution of the device and go to Oculus Debug Tool and raise the encode bitrate to 480+. Image was so crisp. 2 actually means 44% more pixels are rendered For whatever reason vd gives me much more compression than oculus link. If we want to get 1:1 image at center, we need render res 5408 & encode res 3664 on Quest2 (this info from Oculus Link developer). first of all specs GTX 1080 i7 8700k 16gb of ram i tried puting values in "encode bitrate" i started with 500 restarted oculus service of course, and when i get into oculus link home, everything was so damm laggy to the point of it being unplayble, i tried to decrease it lower and lower until i got to 200 and that is where it seemed to For Oculus Link, disabling ASW in the oculus debug tool helped to get more frame ratespeaking between 100-120fps depending on the worlds in VRChat. All good at 500 bitrate, though. Reducing both can save up hundreds of megabytes of VRAM. This setting decides the resolution of this video stream. Mid-Tier GPUs (e. What's the meaning between 4080 & 4096? Also, Virtual Desktop seem to have higher than 4096 even in h264. (RTX 3080, i7-10700kf, 32gb). If your PC isn't powerful enough, you can Encode Resolution Width allows you to The recommended Encode Resolution Width for Quest Pro was 3600. Af for the resolution the 2060 is fine. co/YLLVfyjj16” For further reference, Oculus notes the encode resolution usually with just the width (from Debug Tool): The default max encode width over Oculus Link is: 3664; Max encode width for a RX 580 (AVC) is: 1984 (72Hz) The default width for a RTX 3060 (AVC) is: 3664 (it can handle over 4000 at 90Hz) In v23 of Oculus Link, the new app-resolution slider maxes out @ 5408x2736 (combined-eyes). Encode bitrate 450. Turns out that Hello to all, I recently bought an Oculus Quest 2 and used it mostly via Oculus Link. For the VD settings I tried all kinds of combinations but settled on: Stream-Quality: high Codec: H264 Quest 2 Link - Ideal rendering resolution and Oculus Tray Tool . And increase the "encode resolution width" in C:\Program Files\Oculus\Support\oculus-diagnostics using OculusDebugTool. I had been running at 500mps and 3664 encode resolution just fine, but I believe the most recent Link update is The maximum for this setting is 4000, but that is only recommended for top end systems. Reboot your PC. Oculus Link Resolution on Quest 2 - confused With the release of v12 for the Oculus PC runtime, we now allow overriding the default Oculus Link Resolution using the Oculus Debug Tool (ODT) which is located under the . Sometimes it doesn’t connect and there is always a very subtle stutter. i'd like run 90hz with mostly stable frames (i still consider drops to 80fps stable) across all games without having to change it every time from game to game, even high end ones like HL:Alyx (not MSFS, that thing is in a league of its own). Oculus likes to couple the encode resolution to the render resolution and the Oculus PC software seemed to be overriding whatever encode resolution you set in ODT last time I checked. Both very regular. Also, it depends on the game you're playing. So I came up with a lot of testing at an ideal match in ODT for Oculus Link. mainly focusing on image quality. Curious. I don't think it affects the resolution as the Quest is 1440x1600. Support - PCVR Hi. In Quality Settings. If you set the render resolution in Oculus Home to 4128*2272 (because we are talking about Q1 here) it makes little sense to set Encode Resolution Width to 3168 (equivalent of 4032 on Q1). Oculus link resolution / aliasing issue? TLDR: If you have a RX 580, you're likely dropping frames unless you've set the Encode Resolution Width manually to something at or below 2016. Oculus Debug Tool设置 : Distortion Curvature:low ,可提升画面质量. 0: 72 FPS So basically, it can run anything at 72 FPS. After 3 years, Dragon Fist: VR Kung Fu now has Multiplayer and is officially launched on Use the oculus debug tool. If you have Oculus set to the maximum setting, you should only ever tune SteamVR and the game setting LOWER as HIGHER will see no benefit. Instead, set that value to 0, then select "Prioritize quality" in the oculus app UI, and restart your oculus service. I had an opportunity to use valve index for 2 days and the render resolution there was set to 2200x2000 per eye=4400x2000. Alternatively you can have it automatically set based on your graphics card. This parameter determines the resolution of the video stream. To confirm you can bring up the Async-SpaceWarp Stats HUD instead. E) For Encode Dynamic Bitrate it depends Encode Resolution Width: Oculus Link works by sending a compressed video stream across the USB connection. Or 3970 for high resolutions. Then use the Debug Tool to set the encoding width to 3664 and the bitrate to 300Mbps to have a native resolution picture at rendering and encoding. r/oculus. i have good usb cables usb 3. TBH the bitrates don't make nearly as much a difference as lowering the distortion curve as well as increasing the encode resolution. But if that doesnt cut it, try using AirLink to see if the FPS issue is still there. What resolution is it set on in oculus/device/quest 2? Reply reply fantaz1986 有3种设置:“默认”、“低”和“高”。默认设置为“默认”。[3] “低”在视场中心具有最高的像素密度&它可以生成最清晰的图像。要应用更改,请从工具栏中的服务中选择“重新启动Oculus服务”。 Encode Resolution Width. We resolved an issue in Oculus Dash where pinned windows would show graphic distortion across the entire pane and not be visible to the user. If they cared, the official Encode Bitrate Anyway, at the current moment with Link, with resolution enhancements with 2912x1680 (max. I suggest you set everything to defaults/zeros/auto trying to bump up my visual fidelity running air link, and i want to know what render resolution those of you with a 3070 have bumped up to. Since the graphics card is used for video compression (Nvenc) I wanted to find out if there are experiences of people who upgraded from a GTX 10 series to a RTX of the 3000 series. There's a checkbox for static and fixed with a slider that ranges from 10mb/s to 200mb/s. 264 via the registry editor fixed the dropped frames. Encode Resolution(编码分辨率,开高改善模糊,但是吃显存): 由于Oculus Link是把图像进行编码后通过线缆发送给头显的,所以相对那些直连的PCVR头显,多了一个编解码过程,编码分辨率就是控制图像编码后的分辨率,这个一定 Encode Resolution Width 3664 Dynamic Bitrate Max 0 I actually didn't know you could set bitrate in the Oculus Link direct settings. Application framerate is not an issue (just oculus dash is open, plenty of headroom), neither is the cable (USB Test shows green w/ 2. The pixels per display override does not help with the Link resolution. Picking up the Oculus Tray Tool and dropping my bitrate to 350 mps from the new Link update (v. Go to Oculus Debug Tool and change the bitrate somewhere between 400-550. exe. The encode resolution is more similar to the native display resolution, so ideally you want it to be roughly 3664x1920, which is why 3664 is the recommendation. I use 0 in the encoding resolution width as checking in the oculus link debug hud it results in a 3616x1920 encoding resolution, the same as when setting 3600. When using Link cable, the setting is determined by the resolution in the Oculus software. Right now 4040 seems to be about the maximum Encode Resolution Width that we can use (on the Quest side it gets reported as a 4048x2020 input mesh if you watch xrstreamingclient system messages with logcat). Oculus If the source image (render resolution) is different, a scaling must be performed. Encore dynamic bitrate OFF. https://t. 8ms total) Encode resolution width 3900. With a RTX 2070 you should be fine with a value of 2912. * PlugIns * Tracks * Automation * Editing * Mixing * Music * VI / Virtual A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro ADMIN MOD Air Link rendering resolution vs encoding width . I Unfortunately, I don't think we'll ever get a fix for it, it seems that Oculus has completely abandoned the PC experience and don't care about improving either wired or wireless Link experience. , RTX 2060): Try 2432 for Rendering Resolution is, as you’d expect, the resolution your PC actually renders at. Actual app rendering resolution as well as Link encode resolution (set via ODT) affect GPU memory consumption the most. Encoding, Transfer, Decoding times are all well below 11. Encode resolution for Quest 2 now defaults to 3664 (and I don’t think the ODT setting does anything anymore), and with the new settings, 500 may be too high for bitrate (Oculus suggests that you get minimal benefit over 250). Oculus PC software v19 adds the ability to choose between 3 render options for your Oculus Link resolutions. But I've not tried any more demanding games yet. Set encode resolution width to 1440. All other times (game, network, decode) are shown in white, under 8ms. (in my case with Link) to 0, and set the Air Link bitrate on the Oculus home dashboard to 200mbps Dynamic. safe encode resolution according to Oculus) it looks pretty good. " Added this blurb as the other comment seems unaware that Link and VD offer this feature If you are experiencing performance issues while running Oculus Link with V23 (stutter etc) at higher refresh rates, please make sure you try disabling bitrate and encode values in the Oculus Debug Tool. \Support\oculus-diagnostics\ folder of the Oculus I just upgraded from an 8700k/1080ti build to a new 5900x/3080 build and did quite a bit of testing this weekend with both in game settings of various titles and the Oculus Link resolution settings. Encode Resolution Width: 3664 Encode bitrate: 500 Pixel per display pixel override: 1. Even pumping the scaling to max in Oculus app (1. Another provlem is encoder hz that is Change the encode resolution width in the Oculus Debug Tool to 3664 (the horizontal resolution of the headset, 1832x2). 5 And it looks very, very good! Ran well on a 2070S. Under the Oculus PC settings for the Q2 I have auto disabled, 90hz, 1. Oculus Rift S. Oculus dynamically throttles the link encoding speed and it does a pretty poor job on some people's setup. Saw a few people talking about this in other threads (especially setting the Encode Resolution Width to 3648) but this article actually has a number of Try These Setting under Oculus Link section of the Oculus Debug Tool. It's an upscaler that runs on the headset and upscales lower res streams. "Link/AirLink already has Meta Super Resolution; (a derivative of Qualcomm Super Resolution). Also set ASW to off so even if it does stutter, it isn't horrendous. SteamVR: Custom Resolution, disable Advanced Supersample Filtering, turn on Advanced Settings for ease of benchmarking. Oculus's recommended settings always tend to be trash, but 4128x2096@120Hz is the upper ceiling for the Quest 2's hardware on PCVR in general. Dynamic Bitrate Offset (Mbps) : 40 Edit: A few notes, I have a Link Cable, a Kiwi one from Amazon, I have 6700xt GPU, 5600x CPU, Windows AirLink 24hr limit in Oculus Quest 2 and Quest 12-27-2021; Wishlist for Link and AirLink features in Oculus Quest 2 and Quest 12-09-2021; Can't create log into 2nd account on Quest 2. - If Air Link runs at extremly low framerates or has huge latency, reduce or disable (0 = Auto) the Encode Oculus Debug Tool Encode Resolution Width 1198 Steam VR Render Resolution 32% 784x804 NMS 134% 912x932 (after setting Steam VR Render Resolution) I really wish there was a tool built-in to Oculus Link / Air Link that could benchmark and auto-detect your PC's capabilities and automatically adjust these settings. You can't use it when the stream resolution is already higher than the screen resolution. With 960 bitrate, low distortion, encode resolution at 3600, 90FPS, i get audio stutters. 1. I heard that encoding actually takes away some of the GPU performance(i have 3070). The main reason for choosing 80hz though is that I can push my resolution up that little bit more to increase clarity whilst keeping the same performance. The program is called OculusDebugTool. Head over to `C:\Program Files\Oculus\Support\oculus-diagnostics` on your PC. 0 is the default. setting the resolution to 1x in the oculus app and increasing the pixel per display override in the debug tool reduces the shimmering in games where that occures by quite a bit. I think these steps helped me, so I'll share them. This is set from Oculus Link is using h264 codec. Just keep that in Resolution: max (1. Higher-End GPUs (e. If you’re using Air Link set the bitrate on your dashboard far left icon to supersampling or encoder resolution changes using the debug tool or adjusting the graphics preference in the Oculus Home app on PC. Pixel Density, Encode Resolution, Curvature. ) This won't survive a restart of the Oculus service though, as soon as a non-standard value is given anywhere in the link config, the So I started playing around with my Oculus Link settings on Oculus Quest 2 and I'm extremely confused. When using VD, leave the SteamVR and Oculus resolutions at 100 percent / 1. It essentially renders it at higher resolution and then down scales it back to the original Quest 1 resolution. 4x render resolution, 90hz, 300 bitrate, 4000 encoder width. Virtual Desktop is 2496x2592. . Reply reply Oculus Quest 2 link cable, view orientation Oculus Link Distortion Curvature - Default Encode Resolution Width - 0 Encode Dynamic Betrate - Default Dynamic Bitrate Max - 0 Encode Bitrate (Mbps) - 0 Doesn’t look too bad. If that's what's happening you can either reduce I just came across this forum post on the Meta community forums where OP found that changing the encoder back to h. 4 GBps Regarding bitrate, Virtual Desktop can uses HEVC encoding which gives the same quality at a much lower bitrate, some say at half the h. Encode resolution is the output resolution. So my conclusion is that in both versions, setting the encode resolution width locks the actual resolution to 2064. I simply typed the following into PowerShell (As admin) and Just tried Moss using Quest 2 with the following settings in Oculus Debug Tool on the latest update from the Oculus beta channel. The maximum resolution in the Oculus app is less than the native resolution of the display, that's why you set the encode width to 3664 in the debug tool. If i play pcvr mods i My old settings for Oculus Link was: Distorsion curvature: Low Encode Resolution Width: 3664 Encode Bitrate (Mbps): 288 Now we have new parameters such as Encode Dynamic Bitrate or Dynamic Bitrate Max. 264 and h. If you are running wireless, set it to 200. New comments cannot be posted and votes cannot be cast. By-default with wired Link, Oculus automatically sets the encode resolution width to the max your GPU can ideally sustain, and it does a good-enough job at this that you won't benefit by changing it. Try playing around with those settings. This should give very crisp qualityif you switch to air link leave everything the same but lower the bitrate encode to like 160 or basically the best your router will tolerate for me its 160 and for link i can go up to 465. Encode Resolution Width: 2352 Encode Dynamic Bitrate: Default (this is important) Dynamic Bitrate Max: 0 Encode Bitrate Mbps: 0 Dynamic Bitrate Offset Mbps: 0 Link Sharpening: Disabled Mobile ASW: Auto Link Performance Issues are often Associated with Encode Dynamic Go to C:\Program Files\Oculus\Support\oculus-diagnostics in your file browser and start up the oculus debug tool. In the 3D section this effects only the mirror on your desktop. Oculus PC software attempts to do a benchmark to determine the encode resolution width. Facebook recommends leavi the SteamVR & Oculus link settings, that's where I'm more lost. Keep in mind that Encode Resolution Width has a significant impact on VRAM usage, but looks a lot better. Set all ODT settings to default/zeros except distortion low and if using Link cable set bitrate to 500mbps. Also whatever value i set i'm always getting 90 fps. Basically if your headset is your monitor, that's your monitor's resolution. Link sharpening enabled . Increased encode resolution which improves visual quality while running Link. There b) Encode Resolution This is the WORKING resolution that your GPU generates the graphics. Yep, missing core PCVR features at launch (wrong resolution scaling and missing 120hz option on Oculus desktop) isn’t great and also for me the link (cable) is buggy. 0 on PC Software and use the Debug Tool option as multiplier, you can go higher. Encode Resolution Width:3664 ,提升清晰度. if you are looking for the best image, start with your baseline render res in link that hits framerate, always keep 20% minimum gpu headroom ontop of demanding situations, increase your encode resolution and set curvature to high and manually set your encode bitrate, turn on sharpening. If you force too-high of an Encode Resolution Width option in Oculus Debug Tool, the framrate on the Quest 2 will appear laggy regardless of the FPS being reported. You can't. 0 . Mine is perfectly sharp after that. oculus link resolution comments. Pixels on the display will always return to 1. However, VD looks leagues better than Link, so this may change once Link is more mature and out of beta. 4x I too have a RTX 3080, and use these settings with LINK: 1. disable Encode Dynamic Bitrate if you do not want bitrate to be on auto, leave link sharpening enabled and disable any kind of ASW (the basic ASW setting resets everytime you connect the headset Copy link Embed Go to oculus r/oculus • by Encode Resolution Width I am wondering if these settings can also be improved in the Rift S. Apart from that take in mind that the actual max Encode Resolution is 4032, so any resolution above that will be downsampled when encoded before sent it to the headset In the oculus debug tool I changed the following: Distortion curvature: Low Encode resolution width: 3664 Encode dynamic bitrate: Disabled Encode Bitrate: 960 Link Sharpening: Enabled In the quest app my settings are: 120 Hz 1. Keep in mind, upping the Encode Width resolution should in turn affect the compression level (since more You can increase Oculus Link resolution by using the Oculus App, Oculus Debug Tool, and Steam VR. 1ms (~6. 264 Encode Oculus Debug Tool settings: 0 Pixels Per Display Override, Default Distortion Curvature, 3664 Encode Resolution Width (also set to prioritize quality in the Oculus app). If you switch performance hud in ODT to Oculus Link you'll se that Encode/Xfer/Decode latency for Link is like 15ms total ( ~5ms for encode, ~5ms transfer and ~5ms for I have a i9 13900k 4090 32gb ram and am using the official link cable. This confirms that this is an added consumption by Unknown if Encode Bitrate (Mbps) in Oculus Debug Tool affects the automatic encode resolution If you force too-high of an Encode Resolution Width option in Oculus Debug Tool, the framrate on the Quest 2 will appear laggy regardless Quest 2 - Render Resolution, Link, Headset in Oculus Quest 2 and Quest 09-21-2021; Constant Frame Dropping with Oculus Link (Quest 2) in Oculus Quest 2 and Quest 07 • If using Link Cable: Set Encode use encode resolution with 3900 and 960 mbits by copy and paste. ** Members Online. 2 but if i use Airlink i drop the encode reaolution width to 3600 and use 130 mits fixed bitrate but mosty i play wireless with Virtual Desktop so i dont need to change my oculus link values. This affects Link and Air Link. 3x, 1. You want to leave the slider in the oculus app to the far right, like 5400x2800 ish iirc to get 100% render resolution, after barrel distortion correction you end up with a 4128x2200 ish image (matching the encode resolution) which results in a 1:1 pixel ratio for Under the Oculus Link section make sure that "Encode Resolution Width" is set to 2784 or less. (Not very) Obviously, this Encode Resolution must be less than the Oculus Render Resolution setting in a). I’m just trying to achieve the best visuals possible. You can change the resolution in steam VR settings. Scroll to the Encode Resolution Width option. 4 resolution. I think for most people it's more reasonable to lower the refresh rate to 80 or 72hz and try to max the resolution. in Oculus Quest 2 and Quest 12-04-2021; sim EFB in VR in Oculus Quest 2 and Quest 11-17-2021; oculus quest Controllers will not pair with headset in Oculus Quest “Looking to use Oculus Link with your Oculus Quest 2? Here's our guide for how to get the best quality and performance. The For maximum quality you need to render as many pixels as possible, which means maximum resolution in Oculus app and a setting of TAA or DLSS-DLAA in MSFS settings. c) Encode Bitrate This is the COMPRESSED working resolution that your PC sends the graphics to Oculus over wired Link/Airlink. But for those of us with the Quest 3, it really hinders the visuals badly. Are "render resolution" and "encoding resolution" ensured to be the same with SteamVR? Will SteamVR use the screen resolution of Oculus Rift / Rift S screen as Quest 2 looks really nice and sharp with that setting. 264 Sliced Encoding: On Encode Resolution Width: 3970 Encode Dynamic Bitrate: Enabled Dynamic Bitrate Max: 940 Encode Bitrate (Mbps): 500 Dynamic Bitrate Offset (Mbps): 20 Link Sharpening: Normal Mobile ASW: Disabled Link Drop Frames: Disabled Then click “Service” and then “Restart Oculus Service”. 5, was previously 1. Reboot your Oculus Quest. Hmmm Oculus can't do that? an option to display performance stats on the headset, of which is an Oculus Link related stats. The resolution you're adjusting in the Oculus App slider is the app-render resolution. Airlink can be adjusted in the app, though. If you are having issues with Oculus Link, please reference our FAQ on the r/oculusquest wiki, as it may solve your issue. Got my Quest 3 recently (had a Quest 2 and a Pico 4). Using "Pixels per Display Pixel Override" setting on Oculus Debug Tool, set to 1. 0 and USB 3. Meta didn't update PC App yet. I also increased my bitrate to 850mbs, which helped a lot. I'll start with my setup that I use for Air Link. 6Gbps transfer rate). The limitation here is your CPU, GPU, RAM, and other performance related specs. Render resolution in the Oculus App is at its maximum, SteamVR resolution is set to 150%. 0. Air link will always have some pixelation because it is not as fact as encoding/decoding, hence the 200 bitrate. Link cable looks sharp and little to no pixelation. g. What worked at 72hz may not work at higher refresh rates. I render games in 90 FPS in max resolution (5400x2700). Oculus Link will work with USB 2. You have to use the debug tool to adjust the bitrate for Link. 521K subscribers in the OculusQuest community. With v23 that is now handled automatically and you won't have to touch ODT for that anymore. Oculus defaults to cater for pc noobs but they've done a pathetic job of expanding from there. The truth is that when you change the resolution in Oculus software you will see that SteamVR also automatically adjusts the resolution to match the value you set (at 100% The automatically set encode resolution width for Air Link seems In Oculus PCVR app resolution slider all the way to the right and 90hz. So i enabled I am sure this looks fine on the Quest 2, as the edges of the fresnel lens probably help to mask this like they help mask fixed foveated rendering. Also this migh means that encoder quality of the AMD is rabbish. For the quest pro if you set it to anything other than 0 or The limit of encode resolution of Link is 2040x2160 per-eye. Distortion Curvature : Low Video Codec : HVEC H. It increases the resolution to native. You can do this by setting the values to 0 and then restarting your oculus app. 9x resolution (5408x2736) Link speed test: 2. Been building pc's since the days of the 386. The three settings in the ODT which relate to Oculus Link are: Pixels Per Display Pixel Override: This is a decimal which sets the actual render resolution of the VR app. or a driver update did it). Max resolution of h264 is 4096x2304. lower the distortion curve under the subcategory "quest link" and encode at max or one below max (3080 or 2070 -If you are running wired link, set Encode Bitrate to 500. The Default Oculus Link encode is 1008 pixels per eye width, you can increase this using the information below for a Sharper Cleaner Image In ODT, find the "Oculus Link" section with "Encode Resolution Width" and "Distortion Curvature". Oculus Debug Tool Always open. I am using a i5-7600k, with a GTX 1080, 16GB DDR4 Ram (3000mhz), SSD. But that's nice and high anyway. This was: Distorsion curvature: Low; Encode Resolution Width: 3664; Encode Bitrate (Mbps): 288; You need to quickly remove the 120hz limit on Quest 3's link/airlink, as well as the limit on encode resolution width in the ODT tool. Disabling the Dynamic Encoding switches it back to the constant rate you set it at. ----- Virtual desktop is entirely separate from oculus link settings Low medium high set the resolution for virtual desktop to encode at and the render resolution for applications. Afaik the resolution in Oculus software is the encoding resolution. Recently bought myself a Quest 2, and was impressed, so I bought a kiwi third party link cable, to try some PCVR games, but it was hard to enjoy, because the resolution was so bad. Also note the "Pixels Per Display Pixel Override" (short "Pixel Density") value up top. I am using oculus link with encoding Res set to 3668 and bit rate of 500. Encode Resolution Encode Bitrate Check out my full post here to troubleshoot and fix your problem: An if you max out the res slider in the oculus app there should no improvement by changing the encode resolution in the ODT. You'll want 2016 at 72Hz, or 1800 at 90Hz. If you’re using Air Link set the bitrate on your dashboard far left icon to 200mbps Dynamic ( not fixed). Amds hardware encoding is far behind and in vr bitrate counts over either air link or cable. r/oculus **The Oculus subreddit, a place for Oculus fans to discuss VR. That 4128*2272 image gets downscaled using AADT* to a lower resolution than 3168, even when Distortion Curvature is set to Low. Go into Devices on the Oculus PC app and move the resolution slider all the way to the right. I'd recommend cranking up your Encode Resolution Width to 3970 and your Encode Bitrate to 500. Find the entry labeled "Encode Resolution Width" and change it to 1344 or 1280, the lower the number the better the performance if you don't mind lowering your resolution to lower than what the oculus app allows. If these settings make you lag, try lowering it or lower the encode resolution. Remember you need to use Oculus link with a usb cable that can achieve that speed. 0, but only at 72Hz refresh rate, and trying to increase the bitrate will result in stuttering. 7 in earlier build I believe I had a RX 480 with Oculus Rift S and it worked great, so I know it is the encoding that is killing the experience on this specific VR headset, which is the most popular con the market right now. They may change them later. Increasing the refresh rate also has the downside of increasing the encoding and decoding load and you need more bitrate for things to look clean (since there are more frames). For cable linked I have my encoding at 500 and my encoding resolution width at 3664. What you're seeing is compression artifacts due to Oculus Link having a low bitrate by default. You can push Encode Bitrate higher, but its diminishing returns, default is way down at 130. EDIT2: Sorry for the misleading title, this increases the BIT-RATE (so less compression artifacts) Wireless PC Streaming/Oculus Link I'm wondering if the encoder on a GTX 1660 could handle Encode Resolution Width at 3664 at 90Hz in Oculus Debug Tool? I currently use a RX 580, and can only get up to around 1600 at 90Hz before the encoder starts getting backed-up thanks, also i hope you can help me with the following. If you then set your Steam resolution to 200%, it will render the game at 200% of the Oculus res, and during encoding it will downscale to 100% Oculus res and get sent to the headset. 5) (5408x2736) Refresh rate: 72Hz From the oculus debug tool: Bitrate: 400mbps (wired) Link sharpening enabled Encode resolution: 3664. Encode Bitrate(Mbps):960 ,码率不是很占性能,拉满到960. With high end hardware, I was able to comfortably set the Quest 2 to max resolution (it says 1. 5x and made sure the SteamVR resolution was set to 100% instead of auto. Spaceward : Disabled Encode Resolution Width : 4128 Encode Bitrate (Mbps) : 200 Link Sharpening : Quality Resolution in Oculus app set to 1. 4080 as recommended by a lot of websites for wired Link) will cause this. What is the new number for Quest 3 resolution? Share Got the oculus quest 2 64gb for 150 dollars used in Japan, seems like unused to me links, shortcuts, FAQs, Guides, Tutorials, PlugIns and more. com Open. 25? default) rate of 500mps solved the audio and video lag for me. Pixels Per Display Pixel Override: A RX 580 can barely handle the 1. 0 cable because it is better Oculus Link Resolution on Quest 2 - confused upvotes 1. To fix this, set all numerical values you changed to '0' (zero) and then restart the Desktop app. Posted by u/ProjectObjective - 2 votes and 7 comments Here are the values I understood needed to be changed in either the Oculus App or the Debug Tool : The framerate and render resolution directly in the Oculus app The distortion curvature The encode resolution width The encode bitrate Can anybody here provide me with some clearer explanations than what I found online? Not at all. , RTX 3080/3090): 3648 for stunning sharpness. Oculus link and Oculus debug tool settings for 4080 super (March 2024) besides putting the device resolution to 5408x2912 in the Oculus device settings, what else should I change? Distortion Curv: low Codec: h. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro 3 - Encode resolution width : Find it in Oculus debug tool / if 0 please indicate render resolution in link app 4 - Encode bitrate (Mbps) : Find it in oculus debug tool [Comments] Any comment regarding your actual set up and feeling of the result in VR Here is mine : (edited) Quest-side resolution tweaks don't have any affect on Oculus Link because the eye buffer resolution is hard-coded to 1808x2000 per eye. Question/Support I found that some games look blurry no matter what like, i have my quest link resolution to 1. For Virtual desktop I use a separate 5GHz router and could not notice any latency difference to Oculus Link. There is a bug with Air Link however (at least on AMD, and I personally know of it on Polaris/RX 580) where the encode resolution width gets set ENCODE RESOLUTION WIDTH: 3600+ DISTORTION CURVATURE : HIGH BITRATE : 0 BITRATE : 125+ (within the Oculus Link settings These settings are great for RTX cards in terms of Video encoding, but Air Link may suffer due to bandwidth. I found that a too high Encode Resolution Width (i. 2x / 80hz In game settings. I'm gonna try changing distortion curvature to Hi there! I have an RX 6900 XT and I cannot make the encoding time be stable under 10ms in High resolution, SS 100% Happens everywhere, even in plain SteamVR, just standing there not moving my head. 0 + 5m active extension: 72FPS Link with 3m USB 3. Double-click on OculusDebugTool. With the oculus desktop app device graphics settings I’d recommend 80Hz refresh rate and the res slider full right. “In v23 of Oculus Link, the new app-resolution slider maxes out After the v23 update, I don’t think it’s recommended to change Quest 2 Link settings via the ODT except for bitrate and distortion curve. I've repeated the same test without messing up with any debug tool Also, after I did this "if your res is per example 4128x2096 set Encode Resolution Width to 4128 and so on, My recommended encoded bitrate is 250. This isn't a random number we picked for Quest 2. 264 bitrate so in theory, 100 in Virtual Desktop would be equal to 200 with h. Encode resolution to 3664 (anything above this is pointless) bitrate between 350 and 500 (apparently there is no benefit over 350 due to quest 2s ability to decode but maybe placebo) for link and 0 bitrate for airlink. You can achieve Encode Resolution Width: Oculus Link works by sending a compressed video stream via a USB connection. Depending on the card I have, I have to adapt (makes sense). I have tried many things, fixing settings in ODT, in steam vr settings menu, sidequest, via the oculus software, reinstalling the oculus software, updating drivers It's a lack of AA effect if i'm not mistaken. • • Edited . . e. It does look better, but it still doesn't fix the resolution issue. Is that correct? If so, why is it like this still - surely outputting at the right native resolution would be a fairly simple thing to do? Changing those settings (encoder resolution, pixels per display or graphical Then your render resolution is too high, try lowering it to 1. 264 is what link uses. Start there and see how it goes. You can set it in the same panel as Refresh Rate in the Oculus PC app- click Quest 2 and Touchin the Devices tab to find it. I don't recommend changing any of that with a RX 580. When using VD streaming, the encode resolution width can reach 3072, but Quest 3's link will only be locked at around 2000, even if you set a value above 3000, which greatly reduces the advantages of Quest 3's screen. hwth ixpwy qkvq een zoxo mxvq rilgl jeabg cmio gttcik