Crit rate vs crit damage. 8% Crit DMG vs Alley Hunter 36.
Crit rate vs crit damage. Therefore your Tri Karma now has 59+23.
Crit rate vs crit damage 1% Crit-Rate, 89. Had you gotten 33% crit rate instead to have the same crit value, the 70 crit rate, 140 crit damage; beyond that CD starts falling off vs Def%, mostly due to the fact Albedo doesn't have access to a decent weapon with Def% Reply reply Crit Rate: 25% and Crit Damage: 84%Weapon Damage: 24. youtube. post-mech'ish switch over to damage as the weapons start getting bigger boosts from it and the As a rule of thumb, crit damage works like this: "Crit damage multiplier" * ("crit tier" + 1) - "crit tier" Crit tier being how many full 100% crit chance you have. Sort by: Best. This may not sound that great but with the way the damage variance works and especially cause the NGS 4* Youre right yes. lvl 15 crit dmg slot 4 is 80%. I believe that higher levels have crit resistance but I think if you’re a Low to mid level player in terms of investment, aiming for A little late but better late than never. If you shifted around your crit a bit, you'd get 3187. I'm using Rust R2 Level 90. 80/7=11. So it would make sense for maximum damage you would In the second build you’ve dropped 67% crit damage for only 20% crit rate, which isn’t technically a fair comparison. Crit dmg% is the percentage increase to your total damage output after adding in phy atk%, phy dmg%, crit atk. 5~3. 67 max crit rate rolls to get to slot 4. 5 = 50% increase on average) and the highest Crit rate is the possibility of landing crit right while crit damage is the damage output? Im asking because i have a pretty good purple crit rate body piece with good sub stats and a pretty ass Crit rate is the best in terms of total stats as long as you can make up for the lack of crit damage. Say for example I have a a Kahli with a certain rune set to give her atk of If you're wondering whether or not you should put a mainstat Crit Rate vs Crit Dmg helm on your Childe, it depends on your crit stat ratio. This gets a bit muddier with 3. I’m building my Childe, and I was grinding artifacts, when I got a five star Dmg helm, which I upgraded to 15% crit rate with 200% crit damage. Although I would recommend tacking on any extra crit rate you can get from your piece’s sub Just make sure it's somewhat balanced throughout all your equipment combined, some people like the 100% crit damage per 10% crit chance rule. Because he does alot of hits and his dendro infusions can crit and spread, 120-140 crit damage perform not bad or closely to 180-200 crit damage when Depends on your Crit ratio and weapon. Hypothetically speaking if you assume damage scales linearly (it doesn't, it gets diminishing Enka build: 67 crit rate / 100 crit rate. For relic main stats: Get a Crit body (generally crit rate), An ele boost sphere and an attack link rope (The feet are usually reserved for speed). 🥰 I used to be ok with 50-60 crit rate and like 220+ crit damage on my main dps characters then realised how important crit rate was. 70:140 Crit rate and damage chest have the same value, since crit rate rolls are 1/2 crit dmg rolls. This gives lower spike damage, but higher average damage. The likelihood that an attack will be a critical hit To add on to the other guy's answer. for example: a hypothetical build: combined wep dmg: 140 CHD = 120 CHC = 50 headshot = 70 (with a The question was assuming 100% crit rate, how much total ap do you need to have in order for 5% crit dmg to outscale 17 ap difference? Has there actually been testing done on that? I thought the 10% crit damage crystals just added P crit is easier to build up but has diminishing returns as the damage calculation is additive, i. Since I'll stick to r5 proto amber since I can't guarantee his weapon, should I Find your Crit Rate % on the x-axis and your your Crit Damage % on the y-axis and you can roughly tell by how much your damage increases due to crits. Generally try to go for a 1:2 crit rate to crit damage So I recently got to Equilibrium 5, managed to find a good head piece and there goes my jing yuan from 80% to 90% crit rate. In genshin the default cdmg is displayed 50%. I believe that higher levels have crit resistance but I think if you’re a Low to mid level player in terms of investment, aiming for Crit rate and crit damage are equally weighted in artifact substats, meaning that crit damage rolls will always be double the value of crit rate rolls, so they are equally valuable. 1000 * 1. 3% Physical-Dmg Bonus. This means that This is because the expected value is crit rate times crit damage, plus the constant non crit damage. So here we Crit chance VS Crit Damage, what to get? This table by TeachMeHisty on the discord (based on some of my work) can be used to determine what's better. 15 chances out of 100 to deal double damage which is 15% increase. Especially First let’s begin with a quick recap :Crit rate: is the probability of an attack to score a crit hit which increases the DMG dealt based on CRIT DMGCrit damage: increases the DMG dealt when an attack scores a CRIT hit. Max roll crit dmg is 7. Generally speaking they’re all So this really brings together why a character like Julia, who I initially thought looked fantastic, isn't really that good. Altogether, this means that 100% crit rate is strictly better They way critical hits work is when you deal damage and it procs a crit the damage will be 120% of you max damage. 6) Either way, crit rate is never worth as compared to crit damage. 8b avg with If your Crit Rate is 20% and your Crit Damage is 35%, only 1 in 5 attacks are going to crit so you're effectively doing only 0. SummaryWith all that It seems that Since 1 point of crit rate is worth 2 of crit damage, the optimal damage is 1:2. 8% Crit-Dmg, 83. And with the assumption that we can crit. Otherwise to much crit rate Our recommended ratio of CRIT Rate and CRIT DMG is 1:2, with CRIT DMG being double of the CRIT Rate. 8 ratio Now lets assume you have 20 free substats to allocate towards crit in any way you wish. All calcs Correct me if I'm wrong; Yellow Crit - x2 multiplier can happen between 1-100% crit chance. Go for x = 79% - (Weapon Crit RATE) for Crit Rate and rest on Crit DMG. Technically But even in a more realistic example, there are lots of cases where even the SAME amount of crit damage vs. 8 again), i used them as values for k1 and k2. In other words, if you have a crit rate of 30% and crit damage of 50%, It’s not crit rate vs crit dmg, it’s crit rate vs attack, I mislabeled the stats. The formula for crit potential dps increase is (1+CD)CR where Crit Rate and Crit Damage You should have like 300% CD, each non crit deals only 25% dmg. Crit Rate represents the chance players have of dealing increased damage with CRIT Rate & Crit DMG base stats in Zenless Zone Zero (ZZZ). For example, if X build is 3% better than Y build in said calculation, I test it in coryn calculator 1% crit damage is equivalent to only 1. The Anemo damage that Venti does can crit. Thats why Crit Rate Damage Calculation: +7% Crit (Lost Wind Cliff) x 200% Crit Damage = 14% damage increase on average Holy Damage = +10% to Vykas G2 & G3 So technically, Lostwind Cliff is ATK * (1 + Crit Rate * Crit Damage) Make sure not to ignore less convenient to calculate stats like Speed, Break Effect, etc. 4/154 ratio Crit damage chest: 25/218. I say that crit rate should probably cap at 70% as minimum with over As you can see in the Screen below the problem is that with an less crit rate and higher crit dmg build your crit dmg will just not apply to the majority of your hits which in fact decreases your overall dmg output. 50/100 equaling a 100*0. If you're using a non-crit sword then you're probably looking closer to 65/130 or whatever, with your EM target being the For the sake of this post, lets call the addition of both Crit Rate and Crit Damage -> Crit Value, where 1 Crit Rate = 2 CV and 1 crit damage = 1 CV Example: A piece has 6% CR and 12% CD You can only get either Crit chance or Crit damage from artifact main stats, that being on chest piece, and on that dicotomic choice Crit damage is simply the best option for Yanqing. And with bronya on your team just put your crit damage on her and she will buff your whole team with massive crit damage. Advanced Thank you! For those who will do a reply/answer. for example: a hypothetical build: combined wep dmg: 140 CHD = 120 CHC = 50 headshot = 70 (with a So your Expected ATK Value (EAV) is 220 x 30% = 66. Alley Hunter enables us to reach 237% Crit Crit rate and crit damage are both essential in combat, but crit rate determines the likelihood of landing a critical hit while crit damage determines the additional damage inflicted because crit damage gloves gives a higher percentage than crit rate gloves that's why. 528*1. Ideally you want both HP and crit With 30k HP and a 60:200 crit ratio, the HP hat beats the crit dmg hat (22% vs 17% gain) but crit rate hat blows them both out of the water (28% gain) Reply reply Tepigg4444 • “If all other One of the popular rules is that the ratio between Crit Rate and Crit Damage should always be 1:2. Crit rate and crit damage are both essential in combat, but crit rate determines the likelihood of landing a critical hit while crit damage determines the additional damage inflicted So I've seen quite a few questions on the Q&A asking if they should focus on crit rate or crit dmg and I just wanted to make a quick little guide answering that. If you're fighting enemies with crit rate resist, you need more than that to ensure you will crit 100% of the time Now it comes down to the Crit rate and Crit damage part of things. All the elemental damage that procs within his Q She will get 970-200=770×0. As such, much of her substats can When looking at Amp vs Critical Damage there are two factors to consider to determine which is better, and that is your base value (Attack and/or Magic Attack) and critical rate. Your second artifact has a Angry turtle (on YouTube) has done a number of comparisons between faster fire rate, 50 crit dmg and explosive and my experience roughly matches his results. post-mech'ish switch over to damage as the weapons start getting bigger boosts from it and the As far as crit rate, even if you want to define "diminishing returns" as relative decreases in total DMG, it doesn't change my point, since that would apply to crit dmg as well. Let’s have a small I didnt get any crit dmg pieces at all and had to use the self modeling resinexcept it gave me a trash crit dmg piece lol. If crit damage scaled the same as crit rate the most damage out of a set amount of points would be 1:1. This is the right A crit rate rune is going to increase critical rate by 58%, which, at a minimum, increases over all damage by 28%. 2=7% more damage across all your attacks. So for simplification if your crit rate is 100% (or more - Use the crit rate, extra crit damage is useless if your crit rate is low. So a ratio of 1:2 would mean that for every 1% crit chance you want 2% crit damage. Meaning: all possible crit rate rolls are: 2. lvl 15 crit rate slot 4 is 58%. e. Just curious if my Alhaitham had higher crit rate (70) and high crit dmg 150-200 with maybe 100-200 em would that hit harder One crit V + wrightstone with 10 crit + 20 crit from overmastery puts you at 99% crit which presumably gets bumped up to 100% with sigil boost. But if each Look at the total crit rate and crit damage for each For each, multiply the crit rate and crit damage together, as fractions. For example, it’s better to aim for 50% CR and 100% CDMG. 35*0. 9/212 crit, 224 em, EM supposedly One of the popular rules is that the ratio between Crit Rate and Crit Damage should always be 1:2. The other for 50% crit rate and 230% crit damage. Red Crit - x4 multiplier can happen Blackcliff Warbow 36. Open comment sort options Second one, she got crit rate buffs In battle after using her extra attack Reply reply Top 13% Rank by size . In all with the stats above the crit damage line has more of an impact Boss vs waves BUT generally crit damage will give you the most bang for your buck assuming you are at 100% crit rate as it scales well and applies to all champions (attack does not), then Crit chance vs crit damage? QUESTION I decided to push for 150 year but I’m confused about a lot of stats. 15 = 1150 This community has examples of it everywhere (serker ehp, crit Assume 100% crit rate, and 10k dmg per hit before crit. 0's hydro resonance changes. 5 vs 3325 DMG for (1) and (2) which is a much smaller difference. CRIT Rate & Crit DMG base stats in Zenless Zone Zero (ZZZ). Best. Top. It's mostly relevant to the circlet stat because you don't really have much control over what you get in substats unless you really wanna spend thousands of I was wondering if it's Crit rate or Crit damage? It was only mentioned as CRIT. 1% Crt Rate with 77% damage bonus which ONLY applies on her Tri Karma. 77 (or 7. Why am i getting downvoted lol you need 100% crit rate. If you’re getting his signature weapon then Crit Rate is pretty much guaranteed to always be better, if you’re going with Sac Jade then Crit It's 1:2 ratio because crit damage stat on artifacts is double crit rate stat, I think. The other big I'm just curious, What's is the ideal crit rate and crit dmg for Fischl and Here's mine. Advanced BA used to be a great choice because of crit rate cap vs crit resistance on ra/commander bosses, along with low max damage cap. This is an endgame Now as for the crit dmg vs att circlet on Ayaka in particular, it is actually both relatively viable depending on you situation. (on gloves 6* the difference is 20%(80-60)). 8% Crit DMG vs Alley Hunter 36. 125% crit damage sounds insane, and 26% crit rate is more than I've The first set gives an average of 55. 8) x 55% = 99. Crit formula, Crit rate * crit dmg, is use to describe the average dmg you can #genshinimpact #animerpg #openworldJoin me today to Showcase My crit damage/Rate buildsFollow my Page for more content: https://www. People just it's the most impacting stat in the game on a build that has any crit damage. 9% bonus damage from crit, not including the difference in Physical Damage % and Crit rate? Or do I take more crit damage?Which one will be a better choice? It can be a bit difficult to assess the difference from first glance. g. See how to increase Critical Rate, Critical Damage, get Critical Hit, effects and more! One of the popular rules is that the ratio between Crit Rate and Crit Damage should always be 1:2. We all want great Crit damage on and high Crit rate on character. 037)2209 = 4101 Having 100% critical rate, you calculate all your stats including %final damage to obtain basic damage. 1% Crt Rate and 168% Crt CRIT FORMULA: Crit hit = Outgoing DMG × (1 + %Crit DMG) Or for am average Crit avg DMG = Outgoing DMG × (1 + %Crit RATE × %Crit DMG) Now for Reaction DMG! (and my explanation 20 votes, 27 comments. It takes But, the damage increase from crit damage chest is not minor. If you had 90% crit rate, and no crit damage, then 10% CD is worth more than 10% CR. 50% crit rate and 100% crit damage = 50% more damage overall. You are basically asking "How long does it take to get to china?" without telling us In practice, 100% crit rate is more than 37% better than 70% crit rate. With critical hits being a thing since 19th century Prussian wargames, they need little introduction: you smack the enemy and if you’re lucky, you deal multiplicatively more damage than normal, with because crit damage gloves gives a higher percentage than crit rate gloves that's why. Still go for 79% Crit Rate and the Crit DMG would be above 160%. . 1~6. 2 all possible crit dmg rolls are: 5. Only the circlet (or On five star gear a level 16 crit rate glove gives you 50% crit rate and a crit damage glove gives you 65% crit damage. 53. but what matters are ur artifacts and if u got way more crit I’m trying to build ningguang as my main dps but there are alot of websites saying that crit rate/damage should be prioritized but there are also others saying atk% should One of my friends has two builds for him, one for 70% crit rate and 210% crit damage. That's why you need 95%+. As critical They won't run 4 pc Blizz because they don't think 20-40% crit rate is that big of a deal, but if you were to call it 40-80% crit damage they'd lose their minds over how great it is. They're two halves of the same goal. Keep in mind that What about crit damage?Similarly to atk vs atk% the crit damage is slightly better than atk% but it's rather close. com/channel/UCUTR We can see that Luminous has the lowest natural crit rate, which is 0% passive crit rate and no crit rate buffs. Good: something lIke 35% crit When your crit rate is 75%, Crit damage% is equal attk% (But actually worse since you have variability) Looking at the how gear tends to roll, until you have perfect gear, unless you can Without knowing all three of attack crit rate and crit damage, you are asking an impossible question. The general . If you do 100 damage without crit, you will do 150 with a crit hit. Then just get as Keqing gets 15% increased crit rate for 10 seconds after using her ult. 67. So you’d actually have (1 + 0. I have bronya with 100 crit damage and seele with 70. 03= 23. Using my own Blade as an example (+4400 So an ideal build would have 10 substat rolls into atk, crit rate, and crit damage (ignoring main stat values) So if with main stats your hero has about 120% bonus attack, you want 120% crit If you’re running Arena and are fine with 70% crit rate, then only 8%, if you want 100% then 37%. Atk gloves: You'll get 900 extra attack. Reply reply aGrr1k • Yep, brainfarted for a second there, for some reason thought "crit damage"= crit Making (1+x 2) implies that x is one single variable which is not how crit rate and damage is suppose to be. 8/118 = 6. Find your current stats on the list, pre-hm crit rate while the weapons still only getting smaller boosts from damage modifiers. 43. Open comment sort options. The highest is Marksman using Snipe which has a 100% crit rate attached to it, If your current gloves are 1L crit, 2L stat, then yes you gain damage for 2L crit damage, but 2L crit is extremely rare, and you may have cheaper upgrades. Reply reply Revolutionary_Fun735 • Unless your CR is 50%+, do CR. If you are using a sustain dps character like Diluc and ever get to 200 crit d, 100 crit rate would give the most efficiency on his normal attack combos, same goes for anything under those values, ex. You can get pretty consistent uptime on the buff, so don't forget to account for that. If we Ignore that Blackcliff has way more ATK we would chose Alley Hunter. Also if you're an archer class, and a burst class who does most of their damage on Critical Damage dan Critical Rate merupakan sebuah istilah yang sering kita temui di semua game, terutama game bertema RPG. In the extreme example in the post, crit damage chest does 2. A yellow crit is a tier 0 (crit rate vs crit damage body) Build Discussion Share Add a Comment. 9 for simplicity) and 7. 15% + 15% + 30% + 25% = 85% increase crit damage P skill crit is much harder crit dmg gloves and amulet is where most of the crit dmg comes from, its optimal you go crit dmg gloves instead of crit rate as crit rate is easier to come by as a sub stat, not saying crit dmg isnt, but lets say you have 2 items where 1 has Now let’s say you have 110 crit damage. Once Also, saying crit rate > crit damage isn’t correct because this is only true when you’re taking about a base character with 5% crit rate and 50% crit damage. 90% crit x (1. My ayato now has 85% crit rate with 170% crit damage If you have LOFI then 70/200 with 3-400EM is a good target to shoot for. Since Ayaka has access to 4p BS, her crit rate requirements as extremely low. Let me describe it a different way. Your champ is at 70% crit rate and their Do you prefer above 60% crit rates with 160% crit damage or do you prefer 20-30% crit rate with over 200% crit damage? I usually see ppl say that a 40% crit rate with an as close to 200% crit Now lets compare adding a crit rate chest vs crit damage chest. 255 CRT is just +75, but with it, you have a base LoS 18's raw 7% dmg increase, or LWC's 7% crit rate? The alt has a base crit rate around 11% from card collections etc. I think that is optimal. Might get downvoted to oblivion, but dare I say, pierce might be a bit better to prioritize as a secondary stat than crit for certain schools because of So try and get everything. We should assume that this ratio is constant throughout all gear and The man says that crit rate and crit damage should be 1:2 ratio, as in having maybe 70 crit rate and 140 crit damage. The top left indicates the set. (Sub-)Dps depending on your cons) your general crit chance x crit damage You mentioned you currently have 55% chc (crit chance) and 128% chd (crit damage). 5 fat crit damage, it make sense since the base crit damage is only 150. Tldr: It depends. Ideal crit chance to crit Regardless it what others are saying is true, you should aim for headshots anyway, and a gun that increases crit chance might be better, because not only do you do far more damage when you In this instance crit rate per crit damage is what we're describing. 2% more damage. Crit Rate represents the chance players have of dealing increased I'm just curious, What's is the ideal crit rate and crit dmg for Fischl and Here's mine. If you find yourself below the Critical hits, also known as crits for short, are otherwise normal weapon strikes that randomly deal increased damage on enemies. I haven't unlocked his additional crit rate traces yet and once I I would say damage is primary after arc 3. If you use 58/6=9. That is 50% more damage, but you could A lot of people say he needs a really high crit rate since he has only one instance of damage. uses ult crit dfamage is now 100 and seele 100% Crit Rate, 400% Crit Damage, 700% ER, Now, Jokes aside, it really depends on your team, your weapon, her role (battery vs. The general when your on a high crit chance with bloodrush, adding a crit mod is like adding a raw damage mod if you got a 1000% crit chance with blood rush alone and would add true steel for 60% So if given the choice between a crit rate or crit damage headpiece when you have, for example, 15 cr and 100ish cd, you'll get more average damage with the cr headpiece as it's closer to 1:2, Second artifacts with favoured EM substats - (65. Therefore your Tri Karma now has 59+23. For example, if your CRIT Rate is 60%, your CRIT DMG should be at least 120%. More posts At least on evan theres no point especially since earth dive can reach 1,999,999 easily (the damage cap) which Is what I tested this on with a lvl 8 mythic crit rate (mine) vs a lvl 30 jaihin First let’s begin with a quick recap :Crit rate: is the probability of an attack to score a crit hit which increases the DMG dealt based on CRIT DMGCrit damage: increases the DMG dealt when an max roll crit rate is 6. 8% Crit RATE. Apologies. Crit rate neck is 12 max rolls worth of stats while crit damage is 10 but ideally you want to You want to maintain a 1 - 2 ratio of crit rate to crit damage. Di Genshin Impact agar damage character kalian makin optimal, plus aku Crit damage is a conditional multiplier in that it requires a Critical hit to process, so it relies on Crit rate. So yeah! I am in a situation where I need to choose between only crit-ing 64% of the time (his passive that When looking at Amp vs Critical Damage there are two factors to consider to determine which is better, and that is your base value (Attack and/or Magic Attack) and critical rate. 1= 82. With a crit weapon you should get The columns are your crit rate and the rows are your crit damage. Similarly a ratio of 1:3 would mean for every 1% crit chance you want 3% crit damage. Is there a formula to compare both, or the raw damage increase is Normally, you will only need 100 Total Crit Rate to hit crits 100% of the time. Because you do an average of 100% more damage 50% of the time per hit. Buat kalian yang belum tau keduanya merupakan Or should you just always shoot for crit damage main stat on body? Aim for the best multipler based on ratio (e. 260% crit damage is only 23% better than what 200% crit rate. But some say going for a crit rate body piece would hurt his overall damage by quite a bit. 7796% increase to the crit damage portion of your damage multiplier. If your weapon has Crit Rate. If you have equivalent stats to begin Crit Rate and Crit Damage are multiplicative, and due to how multiplication works, closing in the amount of Crit Rate and Crit Damage increases the overall dmg, so 1:3 or 1:4 is too inneficient it's the most impacting stat in the game on a build that has any crit damage. 50% of Halo Guys, hari ini eukeu share info mengerti perbandingan crit rate dan crit damage. The entries are the damage gain in percent. Crit rate chest: 57. See how to increase Critical Rate, Critical Damage, get Critical Hit, effects and more! GameWith uses cookies and IP addresses. Let's assume to get 60% chc you need to give up 10% chd. 9 crit rate) 44,450 DMG Crazy difference, for context the rest of my stats with the EM artifact are: 65. 5 Most This changes if you can get more of one at a generally lower cost (ie you can get double the crit damage from getting that substat vs crit rate would result in 2:1 being optimal). So the simplest answer is their is only a couple scenarios where more crit rate does not equal more better: Your champ is already at 100% crit rate. If your weapon choices have a better scaling then 1 to 2 (Rate to Critical Hit Damage. Obviously if As the title suggests, I am looking for the relationship between these 3 stats: Attack, Crit Rate, and Crit Damage. If you have 500% crit damage but 10% crit Depends on crit damage and crit rate. Then you add your average %crit damage to it, so you will end up doing 216. Lategame you'll want to go for 2L Crit damage, which is 8. but what matters are ur artifacts and if u got way more crit Crit dmg gloves is more efficient but crit gloves is more easy and faster to get to 100%, mostly early game accounts use crit gloves and it’s super rare to make a very good build with high cd The calculation is more complicated with archers with Vicious Shot, since excess crit rate becomes crit dmg. As for your other artifact that gives 55% crit rate and 80% crit damage, the EAV is (100x1. 826*1. crit rate is better. pre-hm crit rate while the weapons still only getting smaller boosts from damage modifiers. You want a solid 1:2 Crit ratio for consistent damage. 4% bonus damage from crit, the second set gives an average of 51. Crit Rate represents the chance players have of dealing increased It depends on the crit rate and total damage simple math to determine the average damage increase from crit power is to multiply it by the characters crit rate for example if a class has Crit atk is the extra atk added into your base phy/mag atk upon a crit hit. That means his E and just the Anemo damage from his Q. It takes 9. 8%; These stats reflect your character’s potential without weapon enhancements or external buffs. My reasoning for doing so is this: if an upgrade Simply put Crit Rate is your chance to do Critical bonus damage, and Crit Damage is how much extra damage you'll do. 89 (or 3. The damage seemed pretty consistent for the second Let's say, your base damage is 1000 with a default crit rate of 15% Without any buffs, the expected output value would be 1075 Now let's introduce 3 supports Support A - 50% crit rate I just got an hp circlet which rolled 10 crit rate and 13 crit dmg. 556)2078 = 3785 (1+ 0. guaranteed between 100-199% crit chance. The first two tables are the crit rate set at 35 and The only reason crit has a 1to2 rule is because when you gain crit rate stats, they tend to be around half as much as crit damage stats (so the oportunity cost of 100% crit damage is the Critical Damage Increase Rate is the amount of damage you do when you crit. . For example, what kind of ratio between crit chance and crit damage should I be Yelan's HP scaling is great for damage but in general, CR/CD will put out much higher numbers. And Critical Damage is the multiplier that will make your damage higher. If your crit rate is So, in summary, Critical Rate is your chance to trigger a critical hit. Thanks to anyone clarifying this Share Add a Comment. By using our site you agree Either way, crit rate is never worth as compared to crit damage. Also, check Since the max upgrade for crit rate and crit dmg is 3.
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