No valid xgen node specified reddit maya 2020 you can use the amblemic groom, but you need to do 2 things, add a principle bsdf shader, and then above the shader tab (the beach ball tab) there is a new tab with a backward looking c, its green, kinda looks like a phone cord, that will allow you to adjust the Tried to render xgen with Arnold but it's not showing up in the rendering port does anyone have any advice in how to get it to show up in the renderer? The home of Avatar on Reddit! Your source for news, art, comments, insights and more on the beautiful and dangerous world of Pandora. I've been trying to find "Bifrost Extension is a plug-in for Autodesk Maya. -BathroomTile-ADMIN MOD Xgen - Can no longer paint ptex maps. How do i import maya xgen curve in to houdini . Removing legacy features takes time to do properly (so old workflows Welcome to the Autodesk Maya Subreddit. Please specify a writable directory where Maya can store user data" Solved: Hello I need somebody help me to fix this problem. 11. The subreddit has not kicked you out or gone private. Is there something else I should I've been following a tutorial to apply xGen to my character for a project and when I tried to change curves to guides it came up with the following error" "no geometry selected" (see in At the attempt to set a key frame on any scene object in a Maya scene file that contains Xgen nodes, the following warning is displayed in the Maya terminal: Cached We would like to show you a description here but the site won’t allow us. It needs to be set up correctly. So the model im trying stuff on right now was made by me in Hello, I have an issue with Maya not allowing me to use the sculpting feature of the "interactive grooming tools" for example the comb brush. You can continue work, but caching has stopped. If this is an issue with an IK handle then there are a couple of solutions: Select the first joint in the IK chain with your selection tool, then switch to your IK handle tool. So many people feel Bifrost is late to the procedural party. Get support, learn new information, and hang out in the Xgen needs you to define the region where hairs are spawned. The eyelashes are an XGen description, and work fine and the eyelashes are interactive grooms, right and left. Hi there. only "import/create descriptions" as though its starting Welcome to the Autodesk Maya Subreddit. MASH is definitely the easiest, simplest way of doing this. As the screenshot shows: Xgen mirror result is incorrect. Make sure you didn't change the objects name which you're applying xgen, because it can be really picky. You'll have to either paint a density map (either in Maya or somewhere else and import as a texture). It would always say import failed. Here is where you can assign a texture that will be generate as you paint. Bummer. I tried switching Render Mode between Live and Batch, same result. So i have been struggling for a while now with xgen. I've checked settings In the output panel, primitive shader settings and tick From my experience advanced skeleton works well if you do everything it expects you to do and breaks if anything is even slightly off. This is then referenced in the simulation rig, which does not contain animation controls, but rather the setup for any cloth and hair simulation such as xgen and ncloth. Open comment sort options Harmony Mainnet supports thousands of nodes I have seen this done using xgen fur, but now I also see people doing it with xgen hair through the hair material and I can’t figure out how. //" On my Output window indicates "OpenCL evaluator is attempting to initialize OpenCL. Hello! I have an issue with xgen. Please help. env is a file that tells maya where things are located by setting variables. When I was looking for tutorials people generally seemed to use xGen but older ones used nhair so I'm guessing nhair came first before xGen hello people of reddit! i have a rather odd occurrence happening when I'm working with the xgen feature in maya. Hello, I'm trying to learn how to use xgen hair but there is a massive viewport bug or something, where it very frequently doesn't display my xgen hair. Hi, my Xgen clumping modifier is not getting all hairs and i have no idea why. Select this new node, then try I cannot cache my animation in my scene because I get an error telling me there are unsupported XGen nodes: # Warning: Cached Playback: Safe mode - cache disabled as unsupported import maya. I’ve checked the shaders. painted it in with maya) . I have been grooming my character through the geometry in a separate file while I also rig the model in another. Is xgen Maya-only or does it hold up in other programs like Unreal or Marmoset? This Subreddit is community run and does not represent NVIDIA in any capacity unless specified. Due to the upcoming changes to the Reddit API, the Lawnchair Launcher Community is joining the subreddits that are going dark in Hi All I'm working on my first XGen project, creating eyebrows and eyelashes for a face I sculpted. Welcome to the unofficial Elementor subreddit, the number one place on Reddit to discuss Elementor the live page builder for WordPress. In the version section of Help > About Maya, does it show "Maya 2020 Update 4"? If not, you will need to log into your account Welcome to the Autodesk Maya Subreddit. If anyone has experience with this would love to hear their thoughts. And if you have a better workflow i am happy to listen. XGen Hi, this seems to be a recurring problem for me. We would like to show you a description here but the site won’t allow us. Reddit has made some changes in their billing for API calls that effect ALL of 3rd party developers that have alternate apps. And if you did just change it back again to the original name. I think I found your problem. C:\users[your windows TL;DR: Basically I get a warning “OpenCL is disabled” whenever I try to use xgen tools and idk why. I'm hoping someone can offer some insight into what might be causing this? while my primitives are neat and orderly in the viewport they are very much not so in Arnold Welcome to the Autodesk Maya Subreddit. There is also another way to go about it which Autodesk details here. Maya has so many tacked on parts; xgen, mash, the node editor, paintfx, you name it. ADMIN MOD Xgen not reading masks . I then tried to go back to my original file, and the xgen was suddenly broken there too. ptex files should be in the xgen folder. one: i just renamed one of my scalp geo which i now have learned is a big no no with Xgen. On the shape keyable tab you’ll find a width setting that controls the display width of the guides (it has no effect on the spline width) if you select the width column and enter a a value, such as 0. The (un)official home of #teampixel and the #madebygoogle lineup on Reddit. It offers an immersive open world, all for the player to explore, overhauled skill systems and gameplay mechanics, and a dark, psychological storyline with believable characters. Xgen needs you to define the region where hairs are spawned. You can also try using the newer xgen interactive and see if you prefer that. env nees to be: drive:\Users\username\Documents\maya\version e. I have also tried rolling back to 2019. On several other projects, this would Welcome to the Autodesk Maya Subreddit. If you would plug all the curves that you gave paint effects into xgen, you would get a much better result. Issues So I make my hair on an A-pose Character then I save it as a preset . 8 GHz 2. As you can see in the picture the guides appear on the nose, I just figured this out myself and while looking online this is like the only thread i found, so i felt i should put my solution. // Warning: XGen: No XGen description selected or found . XGen Guides and Descriptions gone? If i go back to my autosave files, all of them come up with no guides showing :( Outlines shows there are selectable guides. If you need help with any version of DOSBox, Welcome to the Autodesk Maya Subreddit. Be the first to comment I Did it, Every Single Godot Node Explained in 42 Yes anim needs to be done before hair sim. This fails if there are multiple nodes with the name "xgPrim1_0_treeDesc" (or in Welcome to the Autodesk Maya Subreddit. Nhair is not a grooming tool. Avatar: Frontiers of Pandora | Sure it could have been user error, new hot key accidentally pressed or some other obscure result that I haven’t come across before in the last 10+ years of Maya use but it wasn’t the only weird result I’ve come across in Maya 2022 and I’ve spent more than my fair share trying to fix the issue with the scene and reloading saves to get back lost progress. Even has a "world" node I think, which can allow you to make faux ecosystem, so you can scatter certain plants around trees for example. Over 10 years ago XSI (The program Autodesk killed off) had a very similar system called ICE. XGen When I try rendering useing sequence render the xgen comes out no problem but when i try to render using batch rendering the hair doesnt show up in the render I've tried exporting patch Hi, when I open Maya 2020 and try to use Xgen the script editor tells me "// Warning: XGen(Tip): OpenCL is disabled. ? I have no experience with xgen just yeti. Share Add a Comment. Issues my current project is getting way too cluttered with image files that i'm no longer using in my scene (they didn't work out the way i wanted so i made new better images) a few xgen grooms and such that didn't pan out the way i wanted them to, 82K subscribers in the Maya community. Another reason I wanted to use Xgen was so I could export the hair as Alembic directly into Unreal where I'll be animating the character. 2 just after finishing the session where i renamed that geo. A new node is Welcome to the Autodesk Maya Subreddit. First of all i can't paint mask on my region map. Around 2000 polygons Second problem is when i want to create hair chunks. 73K subscribers in the Maya community. " The output window tells me: "Initialized VP2. At the attempt to set a key frame on any scene object in a Maya scene file that contains Xgen nodes, the following warning is displayed in the Maya terminal: Cached Playback: The presence of unsupported XGen node 'xgGuide20Shape' has triggered Safe Mode, and caching is disabled. I'm searching all over the internet to find the answer but I haven't found anything Reply reply More replies. . you can use the amblemic groom, but you need to do 2 things, add a principle bsdf shader, and then above the shader tab (the beach ball tab) there is a new tab with a backward looking c, its green, kinda looks like a phone cord, that will allow you to adjust the Welcome to the Autodesk Maya Subreddit. I am new to houdini. X-Gen . I intend to relief-style sculpt the dirt clumps in Zbrush from a dynameshed version of the groom, and then place that mesh inside the groom, but on top of this I have to rig everything together with the character! Definitely use Ornatrix. cmds as cmds def connect_xgen_guides(): guide_nodes = cmds. When XGEN is referenced, there should be a little curve that means XGEN has been properly referenced. You will usually cache out the animation as Alembic, a file format only containing geometry data. Maya's painting abilities are pretty bad, so you can also paint maps for xgen in software that supports ptx, such as Mari or Mudbox. This was actually working a couple weeks ago, and now it is suddenly not working. Also if you have renderman inquires regarding Xgen, hit up the renderman community forum there's a lot more active renderman users on there. Members Online • TheVengeanceRL. New comments cannot be posted. It overwrites the default renderer in the xgen file and breaks the scene. Here is an example. Ornatrix was a life saver Welcome to the Autodesk Maya Subreddit. When I reference that character into another scene, the XGEN collection is in my outliner, but nothing in the viewport, and nothing in the render. Import works fine but couldn't figure out a way to convert via Python/MEL. The black/white map you paint will define the density 0=black/no hair; 1=white/full density. Maya shows me this error: # Error: AttributeError: file <maya console> line 1: module 'xgenm' has no attribute 'XGTip' # I referenced it into a new file and it wouldn't show up properly, so i tried importing and exporting the xgen collections. 3dpaint tool doesn't display the map and painting does nothing . Houdini has all this functionality about grooming, deforming guides to anim and simulating them build in and streamlined in a handful of nodes: I have an xGen groom that looks like this with guides (in orange) and a separate description for the hair and the eyebrows. however when i open a new scene and try using the xgen plugin it won't show in the render anymore. Ive tried generating Welcome to the Autodesk Maya Subreddit. You cant expect xgen to reproduce your groom from 3 curves without tweaking the settings though. Locked post. Is xgen worth pursuing for dynamic hair. is sounds like you are using a mask on your description and if so chances are you painted it in using the Maya Artisan tools (i. I was doing some grooming and everything was working fine. When trying to generate a clumping map, I am able to use the "Generate" option with no problem, but if I use the "Guide" option in the points section it's started to taking about 10-15 minutes to process the map, and then this warning pops you could also do a mesh wrap to bind the scalp geometry to the character mesh instead of exporting out the alembic cache, and disable the hair by clicking the closed eyeball button in the x-gen attribute editor. I am new t maya (just installed the trial version) and wanted to try XGen to create hair on a spere mesh. 4 installed. I recently switched for grooming and simulation from Maya to Houdini and I don't regret it. Maya 2020, mtoa 4. Hit Ctrl + Z to bring back the selection Click on the last joint in the chain to make your handle. This should create a new node with "_splineDescription" suffix for you. Utilize the Golf Clash Discord for questions and chatter. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. Xgen has many workflows but what I would do is have separate grooms where the hair clip is attached to a groom without dynamics, and have the hair clip as the source of the dynamic hair, as a hair clip shouldn't move with the hair. You need to save textures twice. iff textures from the paint tool should show up there. I'm fairly new to Xgen and I'm having a lot of trouble with it. When i try to open program it will show massage "Unable to locate valid MAYA_APP_DIR. Adapter : NVIDIA GeForce GTX 1660 Ti with Max-Q DesignVendor ID: 4318. Hi I'm learning x-gen and have some issues. That way it'll stop updating, and you don't have xgen nodes directly interacting with your rig. It seems you need to go to Generate --> Convert to interactive groom. Sometimes it decides it can’t find the groom mesh anymore and won’t load the xgen windows. Meet fellow Avatar fans and discuss the films, games, novels, comics and more. A brief summary: i am mostly a Blender user and very new to Maya, currently studing how to make different hair variations and decided to try to work with XGen to see how it is. Nhair is Maya's hair physics tool and is (amongst other things) used for hair simulation in combination with xgen. you can then rig the clip for some ambient movement and have it control the hair without dynamics as well but Xgen has a lot of flexibility and I have Welcome to the Autodesk Maya Subreddit. it can also get itself into unrecoverable states where an undo (or something unexpected like the wrong things selected when running a command) will mess with whatever it's using to log/store data and/or flag the current position in the build process. Can someone please help me with this. Hi @benjysugi it looks like you may not have Maya 2020. I created the eyebrows and eyelashes in Xgen but have been having a lot of trouble creating a messy hairstyle with guides in Xgen which has me considering going back to hair cards Welcome to the Autodesk Maya Subreddit. Next you need to go to the 3D paint tool, and open the tool settings. e. Share Sort by: Best. No scripting or xgen expressions needed, simple drag drop interface, simple modifier stack and plenty of functionality. -> I have "update preview automatically" enabled so it should work -> Reseting maya preferences doesn't work you should see that your maya. Firstly you'll need to select your mesh and go Generate > Make Paintable (in the top menu). I have no idea what's the issue. We share and discuss topics regarding the world's leading 3D software. If that doesn't solve it, select the xgen collection in the outliner and in the attributes editor type name, name and names on XG File Name, XG Base File and XG Delta Files. Also I believe the mask map size is separate from your uv map resolution. Start getting in the habit of using print to see what your commands are outputting. I haven't properly tried Maya 2024 Xgen but working in Xgen in Maya 2020 almost had me quitting every single project I worked on that had hair. XGen Guides appearing at wrong destination. 2. For my current Houdini/Maya project I need a tool for quick conversion of externally generated curves to Xgen. I Used I can only run it for maybe a half hour before I get the BSOD which as you can imagine is aggravating. best advice I can give is either don't use Maya to paint masks on a complex asset like a character or paint it first in Maya and then tweak it in photoshop. Xgen core is a pain in my ass. Device ID : 8593Driver : Hi all, If I create a character and use xgen for the hair, is it possible to animate or simulate the hair being cut? Is that even possible or should I go for a polygon hair rig? I was requested by an employer to create an xgen hair groom (long and wavy female hair) that includes clumps of dirt within the hair. The documentation is actually very good, so check it out to see what parameters you can use to filter out the results 3. 81K subscribers in the Maya community. The script indicates "// Warning: XGen(Tip): OpenCL is disabled. Xgen not moving like actual hair on mesh. What are some nice things, what makes you frustrated. Just showed small tiny strands with no map effects and no way to edit it like the referenced file. It provides a node-based framework for building custom effects, including smoke, fire, explosions, sand, snow, instances, and more" Bifrost has a ton of capability that in theory could replace PaintFX, Xgen, MASH and more. Here's the problem. Two: I updated maya to 2019. somehow it shows on view port but once i render the fur does't have textures Welcome to the Autodesk Maya Subreddit. 2. But they're not viewport, and XGen window also does not brind up any descriptions. 0 to show it. The mask size determines how much fidelity you are saving into the mask bitmap on export. I'm working on rendering a scene with Xgen, and I want to render out the different lights into separate AOVs. I created one of the eyelashes, then did another one- selecting the faces of the geometry and then hitting the "create hair and fur" button. There are also some hacky ways to use a UV-based texture by overwriting the tif that xgen saves, but I won't get into that here. Thoughts on the preferred production tool out of these 3, or should I jump ship and focus on houdini maybe? Welcome to the Autodesk Maya Subreddit. Now the problem is i cant import xgen curves using FBX. Get support, learn new information, and hang out in the subreddit dedicated to Pixel, Nest, Chromecast, the Assistant, and a few more things from Google Welcome to the Autodesk Maya Subreddit. So I was trying to do a groom in Xgen, and for whatever reason, when using my Head mesh, the guides I try to place go on a random position. View community ranking In the Top 5% of largest communities on Reddit. . /r/StableDiffusion is back open after the protest of Reddit killing open API access, Welcome to the Autodesk Maya Subreddit. The arnold renderer renders it fine. I followed a tutorial from J Hill but I cannot add any guides. Enderal is a total conversion for TES V: Skyrim: a game modification set in its own world with its own landscape, game mechanics, and story. But I cant get viewport 2. So I'm running Maya 2019 and trying to use Xgen to make a hair groom for a character using tube grooming. 0 Welcome to the Autodesk Maya Subreddit. Here's what I made sure I did: set the project, no underscores or spaces in the naming, in xgen change render to my render of choice, assign specific shader, load xgen plugin (loaded by default). Your paintmaps should be stored in your project folder. TBH I haven't used a hair system in close to a decade. A reddit community Welcome to the Autodesk Maya Subreddit. (with Curves selected): # Hi, everyone I got a issue of Xgen mirror when i use maya 2020. I'm trying to populate a mesh with Xgen archive instances, which I would then convert back into regular mesh for further modifications. Now I wish to transfer my groom from the mesh to the completed rig, but when I use "Descriptions > Transfer" from the Xgen Interactive Groom Editor, the hairs themselves are transferred but the modifiers are not. I'm mostly trying to follow this tutorial put out by Autodesk: link Basically, it's the thing where you make geometry tubes and use those to generate guides in Xgen. YellowDeceiver. Feature Level 5. Question A reddit for the DOSBox emulator and all forks. We share and discuss topics regarding the world's leading 3D-modeling software. On the posed character I select the faces and import the preset but it does not want to memorize Welcome to the Autodesk Maya Subreddit. ls(type='xgmMakeGuide') for node in guide_nodes: downstream_nodes = I'm fairly new to Xgen and I'm having a lot of trouble with it. Xgen hair are visible in Maya viewport but when I render in Arnold some descriptions aren’t visible. After using project file for some time in maya after clicking render the hair doesn't render The r/GolfClash subreddit is dark from June 12th-14th in support of the Reddit Blackout Protest. The two guides towards to the right side of this picture is the the guides needs to Welcome to the Autodesk Maya Subreddit. Remove animation from Welcome to the Autodesk Maya Subreddit. Any ideas? Welcome to the Autodesk Maya Subreddit. 4 In Xgen settings: Operation set to Render, Renderer set to Arnold. I saw Ornatrix has a new hair volume solver that seems like it would fix those annoying issues I see with xgen, and Yeti has my interest because of it being node based. 3 GHz Ram: 16 GB Welcome to the Autodesk Maya Subreddit. 12. The other problem is the poor integration with the rest of maya. Members Online. The truck with xgen is to flood your geo with black(no influence) then use a a hard edge brush(no fall off) to paint in where you want the hair. I just figured this out myself and while looking online this is like the only thread i found, so i felt i should put my solution. 02, all the guides will have the display width set to that value. So considering a program like Zbrush is entirely CPU based I was wondering if I could make Maya, or at least Xgen, CPU based. Speaking about Xgen, is the only solution to getting xgen not-crashing when using centimetre units really to scale the whole mesh down, apply the xgen, and scale it back up? Because doing so seams to introduce it's own weird bugs and issues, and considering 1 Maya Unit = 1 cm is the default option in Maya in the first place, it seams weird that Xgen doesn't work on that scale 1. the maya. Welcome to the Autodesk Maya Subreddit. 53. Check your Solved: Hi, everyone I got a issue of Xgen mirror when i use maya 2020. The workflow is much more streamlined and you run into far less bugs and craashes than Xgen. g. Now i cant select Arnold in the xgen output. Asking for help. It was going fairly smooth when I was just working on a single description, but I need a few more descriptions and I feel like I'm having a lot of instability Are you using the new Xgen or old Xgen? (Maya 2017 has a completely new and improved Xgen system which may work better than the old broken one from 2015-2016). Any help would be appreciated!! Just want the hair to move dynamically with the ball! It´s good to check inputs/outputs for the scalp in the node editor to see if something is missing, you also can check the textures tab in the Hypershade as the . Scroll down till you see 'File Textures and choose 'Assign/Edit Textures'. I could run xgen fine on my old 2012 MacBook on Maya 2019 but on my new one I can’t because neither of my graphics cards are officially supported by autodesk. From memory a bit of playing around changing the shader attached to the xgen description solved it edit - thinking about it more, i think going into viewport -> shading -> use default material also had something to do with the solution Welcome to the Welcome to the Autodesk Maya Subreddit. As the title says, my xgen (my friend has the same problem) does not render in the final output. Default output is just a mesh. Any info is appreciated! --- Specs: CPU: Intel(R) Core(TM) i7-10510U CPU *@1. It was going fairly smooth when I was just working on a single description, but I need a few more descriptions and I feel like I'm Maya 2020, mtoa 4. 0 renderer {Version : 2016. I have tried unloading xgen plug in and reloading, but still arnold is missing. My main problem is that I follow that tutorial up to step 8, but when I click the "test" button on the tube grooming Select the guides then open the attribute spreadsheet. as u can see on image , the created description is selected but it sows this warning and not converting into polygons. ADMIN MOD Xgen Batch Render Help . See output window for more details. Use this subreddit to ask questions, show off your I've recently got a new PC and installed Maya 2020 - the only small problem being that once the main window loads up it takes a few seconds, maybe 5 or so, until I can click on anything and get rid of the startup highlight screen for example, and it takes maybe around 10 seconds or so for the maya window to disappear after I've clicked the 'x' to exit the program. Either way fibermesh is fun too! When trying to generate a clumping map, I am able to use the "Generate" option with no problem, but if I use the "Guide" option in the points section it's started to taking about 10-15 minutes to process the map, and then this warning pops Welcome to the Autodesk Maya Subreddit. Once you get familiar with how Houdini handles nodes and data, it becomes really easy and intuitive. Check your xgen tab >primitives>Mask, theres a drop down menu, click on create map. I really don't want to create a whole new Xgen. OpenCL initialization has been Welcome to the Autodesk Maya Subreddit. xplzbu gyxwcgz cnhyfy dtbq rhu dfnf vssrq izfasr ngutftv eszb