Commando ror2 skills reddit. Well good luck your run is fucked.

Commando ror2 skills reddit Commando is one of the best procing survivors, and proc builds are the highest damage things you can do in the game. ) I would stack a couple of every proc item; missiles, ukelele, will-o-the-wisp, both bands, and gasoline. Commando is the first survivor you'll probably ever play as, he needs to be simple so players can ease themselves into the game and learn about items, enemies, shrines, and everything else. Everybody is talking about abilities, I totally interpreted this as how Commando was the one to presumably write the logbooks but in RoR2 the commandos on Commencement were killed off I personally think Commando in RoR2 is better than he is in ror1 and rorr, but maybe that’s just preference Merc’s does good damage if you have the alternate utility, but his kit is more balanced around weaving together all of his skills. This Subreddit focuses specially on the JumpChain CYOA, where the 'Jumpers' travel across the multiverse visiting both fictional and original worlds in a series of 'Choose your own adventure' templates, each carrying on to the next Imo the grenades suck ass and should be deleted, totally not fun to use and really underwhelming. Now that his R is always a dps gain over his M1, brainstalks is a pretty appealing option. There is a reason he is the first character you have, since he teaches you all the fundimentals, and acts as a test of how good you are at the most One of them is Eggs Skills, yes the other are Spikestrip2 0, hope you like it. It melts bosses and high HP enemies. His high rate of fire and crappy normal special skills turns him into a god with it. Open menu Open navigation Go to Reddit Home. It's a difficult to aim skill, but once you get the aiming down, it covers a weakness that suppressive fire doesn't, crowd control. Also a couple backup magazines. The bullets suffer from default projectile falloff. r/ror2 Commando, MUL-T, and REX are forced to take this impractical route. And I mean grab a ton of those. Learn to use your secondary skill properly, each character is designed to take advantage of different monsters with their secondary. For AOE, gasoline, will-o-wisps, razorwire (since you'll often be jumping in). Other than being an early option to proc bands, the grenade is just severely outclassed by Suppressive fire which scales extremely well with Attack speed Rex is up here because his skills have some insane damage output. His invisibility and melee skills hits basically everyone around you. See full list on riskofrain2. I would agree. 5 proc rate on a x8 hit with a 3s cooldown paired with on-hit and backup mags makes it one of the better elite/boss killing skills, easily top five maybe even top three. I've been maining Huntress since I started playing, and now I'm at the point where the only challenges I have left are getting the couple of items that require Monsoon (and the stupid hermit crab thing) and unlocking the alt skills/skins for the other survivors. Apr 9, 2019 · Commando is the most well rounded, reliable character. Commando M2 - Fantastic, almost better in every way except for the loss of penetration on the shot, but the increased damage at short range more than makes up for it. It’s just not recommended. The commando's basic kit lacks AOE. Commando R - I'm undecided on the grenades. The skills are mostly meant to be side-grades, so not one is best, only different. I gave you points as to why Commando is overall not as good as Huntress in general and you go on about how Huntress needs X items to perform well but say nothing as if Commando's skills hold themselves up without items, yet they are all weak in comparison except the M1 that is agree is overall better, but only because Huntress's kit more than Ruin (Essence of Heresy) can be used to replace the default skill of loader and huntress (especially with flurry) as a direct upgrade. Feb 24, 2023 · Commando is the first survivor and the main protagonist in Risk of Rain 2. 54K subscribers in the ror2 community. in eclipse 5+ he is dogshit but in every other gamemode and monsoon he is really good. He's a bit squishy tho. I found major success on lower difficulties in doing full loot runs. Risk of Rain 2 subreddit. While it is very cool that the devs of the starstorm mod made this crossover with the ancient scepter mod, the normal Special of Nemesis Commando is 100% a fully charged attack from Jetstream Sam. Misc. All the way back to the skills 2. Phase Shot: 230%/3seconds = 6,900% over 90 seconds. There are some that unlock items and others skills/skins for survivors. I have been messing around with different Command Builds, and i would like to know if you guys have some crazy build i haven't played yet… Commando has a fast fire rate without sacrificing the chance to trigger effects so stuff like missiles and ukuleles and other on hit effects are good. Then just spam attack speed and tougher times for survivability. But I still can't seem to get the stupid commando skin on monsoon as commando is unable to do anything with good items even. Fire a piercing bullet for 300% damage. Commando has one movement ability with no I-frames and no natural defense. I have spent hours (spread out over a few days) trying to get Commando's mastery and almost did it on multiplayer, but final stage teleporter was in an incredibly cramped area with clay templars and wisps galore everywhere and I died at the 75 percent mark, stage 8. Lol not exactly. Plus, I feel like the new ult can be unreliable. To anyone who's finding this post now, Nemesis Commando used to be awful but now they're actually pretty damn good. Mul-ts nail gun shoots faster than all of those but his proc coefficient is lower so it comes out about even with commando I believe. Commando is by far the simplest character, which means he relies far more on good items, and therefor until you get good items, you need to have extremely solid basic mechanics and skills down. 0. Apr 13, 2020 · Does anyone have any builds for Commando that will solo 20 stages? (I don't yet have Harvester Scythe or 57 Leaf Clover. Everyone else not mentioned can just go directly to it, including Acrid. I play on Monsoon all the time. RoR2 Help - 20 stages with Commando I'm having a lot of trouble completing the new skill achievements for Commando. Check in the logbook for challenges. Engineer cant do damage on range and the turrets will die quickly later on, especially against stuff like Worms. Hard. 0 release, i got super hyped when i've heard that the commando was getting frags. The more, the better. Bleed is actually very good on the commando as he can stack it very reliably. With one proc based item and a small amount of skill your basicaly a god. 38K subscribers in the ror2 community. much more tanky and slower. While I agree, I also like the overall design of his kit and wouldn't want to see the core skills changed. His burst attacks are great for short distance but his long range capabilties really make him shine. do the unlocks make him a lot better, or is he just bad in And it's ya boi, Commando. There is no way for the commando to both damage the boss and the mountains of enemies that spawn. Figured I'd go down the list and start with Commando. It is obvious why he is your first character as all of his skills really teaches you how the game works. I've killed groups of enemies using those 2 skills back to back a lot. Load up any cheat engine that you prefer, then go to commando and on the values, set it to 18 and run the first scan, then switch to engineer and set the values to 25, drag the value into the bottom bar and double click the value to change the amount/id (Doesn't work everytime, so just keep on switching back and forth or reset it) Commando is the first survivor you'll probably ever play as, he needs to be simple so players can ease themselves into the game and learn about items, enemies, shrines, and everything else. Losing OSP is too costly for Commando. Anything that works on Commando: most good Commando builds can also be used by Void Fiend. com Feb 24, 2023 · To unlock the Frag Grenade skill, you must first finish the “Commando: Incorruptible” achievement. Your utility skill is usually supposed to be your go to escape death emergency ability. Gives the Commando significantly more burst damage, and its on a very short cooldown. Yeah for the default Survivor it really feels like Hopoo gives you the absolute flimsiest skills as a means to introduce you to the game. I haven't tried the alternate secondary and alternate special since the update yet but early game the default secondary gives you a nice way to handle flying enemies and can be used at the same time as your primary allowing you to deal some nice damage. We would like to show you a description here but the site won’t allow us. C tier: Rex: the poison and run method is hella boring and weak Commando does pretty well in all areas and is a proc machine. Secondary and Epidemic are your main skills for that. Almost all of the survivors have really good unlockable skills that diversifies survivability or how you play the game. In my opinion: Commando. In fact, that actually makes him a relatively bad pick if you plan to go heretic. Always keep moving, never go stationary unless your a fungus user. Imo he feels like a way weaker version of huntress, probably even one of the weakest characters, if not the weakest character in the game currently, which honestly shows seeing as how I'm not seeing a single commando in the prismatic trials. Once I unlocked the skills I fell in love with the high-octane adrenaline fueled in-your-face playstyle. The achievement is completed by clearing 20 stages in a single run without picking up any Lunar items. Debuff Builds: Your primary fire while untransformed has a unique slow debuff it inflicts, which means you only need to find 3 debuff items to run Death Mark. 0 (an AOE Special and a cone Secondary) are exactly the kinds of abilities Commando needs to be more effective in this new extra dimension. Engineer with enough atk spd and a third turret probably beats him out in terms of hits. And even if it doesn't, his basic shotgun blasts are still good, so things still die quickly. Shoots 6 times per second at base attack speed. I really like Huntress's Phase Blink ability in general, but it makes Mythrix feel doable even if you don't have a bunch of feathers. Try to pick off the wisps first (small firey enemies that float), as they are very dangerous but don’t take a lot of hits to kill. I really love that even though the game is a rogue-like t On drizzle you dont NEED to speed run. Best with a friend or when you are super powerful! Check them all & give them a try as you unlock them As a mul-t/commando main i personally prefer commando but mul-t feels straight up like a better commando with nail gun, hes a better long range/burst damage survivor with double rebar (rebar can proc bands btw so you get free band procs every ten seconds) mul-t is insanely versatile and has no downsides outside of slow movement speed in the early game which can be solved with a few energy Commando shoots way more than other survivors and will proc more, but his items proc for less dmg because his shots are weak. Despite being simple, he still has a lot of room for a player to grow and learn how to use him. He will be the first character you will be able to play and is extremely versatile when it comes to combat. Thing is tho, regardless of proc chance math, multi is still a better on hit proccer than commando because he's simply a better character than commando. I remember there were a bunch of these in ROR2 that were completely game-changing, Commando's slide & shotgun in particular come to mind. However the bands feel very weak on commando as his kit doesn't really support them. In-depth Commando Guide by RobinValentine Friends and I just started, wondering which abilities are complete game-changers for certain survivors and we should aim to unlock ASAP. English isn't my first language, so if there are any mistakes, I apologize in advance. The ruin debuff also activates deathmark. Sucks. It's the same with others but as commando it's far harder. If I can do the same thing you can, but require less skill and effort to do so, then the "higher skill" character is the one who is worse. With it, Commando early is very reliable, if not as immediately strong as Rex or Loader. he moves sluggishly when using his primary and i have found the best way to use him is to just run and spam the right click. They do not appear in character select screen locked they are hidden I actually think his AoE is pretty good. The shotgun is nice tho. If you unlock it, always use it. Greetings. Dec 21, 2021 · All you need to get good with the commando is the essence of heresy. Trying to unlock Commando's Commando doesn't struggle with any enemies in particular. 523 votes, 16 comments. The Commando is perfect, this is because everyone knows how to use him properly. Some people really like his stun ability, but you can get the stun grenade item to fill in for that, except with all attacks. Grenade is fun but probably not as good as his default special. When you don't have your ukuleles, or gasolines yet, the grenades take care of the smaller enemies while letting you maintain fire on the bosses. Commando used to be really lame to me but I found that I really like using all his alt skills and getting items like shuriken and going all in on it at printers along with going all in on attack speed and bleed at printers. Leviathan Skills adds to the Mercenary MandoGaming adds something for commando too PassiveAgression gives skills and passives to some characters, included modded ones! Voidcrid gives Akrid more skills and one skin ChaoticSkills adds a lot of skills for everyone For Commando: Procs, Procs, Procs are the name of the game. Consistently hitting obliterate if not even further, easily. Not positive on the commando one but for ballista you must clear rallypoint:delta (snowy map) without taking any damage to your hp. It really depends how I'm feeling and what the point of the run is. Feb 24, 2023 · To unlock the Frag Grenade skill, you must first finish the “Commando: Incorruptible” achievement. They're either stone statues or bouncy balls for me. after that I said "screw it, I'm using command, that was just Depending the survivor, feathers make or break the Mythrix Fight. The difficulty growth is low enough on drizzle you can make it to stage 4+ at 20-30 mins and still outpace the enemies. Commando has a slow build up, but just about everything is good on him and he gets stronger fast. Viend is not an easy character. Engi and Captain need like 3 hopoo feathers to just jump straight to the crystal (2 feathers barely makes it short), which is a testament to how far Acrid's leap goes. Commando’s power curve is the most disproportionately late game scaled than any other survivor which is probably why people find him weak (as most of your time over all runs will be spent early/mid game). Regardless, they’re both better than commando, who kinda sucks. Aug 2, 2020 · Some people really like his stun ability, but you can get the stun grenade item to fill in for that, except with all attacks. Sure he has innate healing, but any healing, or even worse, picking up like, one healing item forces you into crippled commando mode for extensive periods of time. A Rudimentary Guide to Risk of Rain 2: The Basics In-depth Artificer Guide by RobinValentine. For me, I feel very dirty doing it but sometimes I just have to. A real guide. However, Commando has always had a decently high skill ceiling, even before his buff with the last major update. Commando needs skill. No way you said ACRID is better than commando in EVERY way, I can kinda understand someone saying MULT is the the same but better, having faster attack, a better grenade, consistent band procs, and arguably better survivability, but commando can still pull through in some areas, for acrid, commando works better with most items, has a ranged primary, and better consistently on procs and proc How do people feel about Commando's new skills? They clearly are intended to help with mob control. Items like atgs, polylutes, merfs, chirps, meathook and clover especially are strong, but even tritip daggers are amazing on them. That sounded amazing to me. Don't turn your nose up at it. The first ability is a joke and his ultimate is not much better at all, it does not pierce, it does not add extra shots upon gaining extra attack speed. *Huntress is mobile but lacks health and damage. It is absolutely amazing on the first loop and change. i have around 2 hours in rorr, only playing commando, but I feel like the commando just sucks. Ultimately this is a PvE game, so while some characters may be "easier" to win with, let people play and enjoy the character they want to play. Everything the commando does the huntress or mul-t does way The most important and often overlook feature of it is that it gives you a jump both when you activate it and when you exit it. fandom. Tri-tips, stickies, crit lens, predatory, scythe, ukelele (of course) and if you are lucky enough, sentient meathook/57 leaf are pretty much hands down the The reason commando is weak is because he has poor tools to get to the point when he's strong. Before you unlock anything you get basically So take my advice. This makes it a mobility skill and a powerful crowd control skill because of its large AoE, and it should be your primary method of dealing with groups of enemies. Generally my strategy with Acrid is to get as many enemies poisoned as possible. Not someone's 2 hour run. Well good luck your run is fucked. Reply NickM16 • Commando • The pot physics are kinda weird. He us easily my first or second favorite character, he only lacks in crowd controll, but 1 gasoline can fix that! Share im new to ror returns, never touched ror1, but fell in love with ror2 and have amassed around 350 hours in that game. I like his M2, but his new ult feels clunky since you can't throw grenades while shooting and it doesn't scale on any items unlike his old ult which now scales off attack speed. You need to get used to losing hp every time you use your skills but his primary heals you and with some attack speed if you hold m1 you can heal to full hp pretty fast. You can also stand across the map if you so desire. And Lights Out always seems to delete at least most of their health bar. Doesn't matter how good commando is at proccing, he's still a garbage character who's essentially unusable in monsoon, especially in co-op, so you can argue he's actually one of the worst on Commando: Unlike captain, you need a lot of proc for commando to be decent. I starte playing commando and its really fun with the slide and i think that you can use almost any item with him but idk if its worth it playing with him, im trying to unlock his other skills but its kinda boring to get them so im starting to think that commando can be kinda boring since the only way to get the other skills are spending more than a hour in a run. Loader’s damage is heavily focused around the utility, so I’d argue that she benefits from it more Huntress is easier to play than commando, and mult-T is arguably easier to play than huntress. The two main things commando has going for him are: fall arresting and otherwise great mobility tool and arguably the best M1 in the game. Glass is bad on Commando because you have no really reliable way to avoid damage, and most of your damage comes from procs. I would be okay if the grenade timer went off right a based off of this. (The moment, yes) This is only the upgraded version achieved with the ancient scepter. Huntress has phase blink, Merc has eviscerate, blink, etc. Double Tap has a proc coefficient of 1 and Sticky Bomb has a proc chance of 5%. All you need to get good with the commando is the essence of heresy. I prefer the alternate secondary and utility skills with the default special skill, and I believe that’s the generally accepted “best” loadout for Commando. " Assume the item Sticky Bomb and Commando's Double Tap skill. And don't come to me telling me that I just need to "git gud". I rarely get mine to stick unless it's a big crowd. Let me preface this by saying I have around 40hrs of solely commando so I'm not coming out of nowhere by saying this. Welcome All Jumpers! This is a Sister subreddit to the makeyourchoice CYOA subreddit. Posted by u/retarted469 - 10 votes and 4 comments Commando is a Proc God, so build him with tons of on-hit chance items to abuse him good. I'd fucking kill for a steady DPS primary as Huntress or an Ult that isn't just a reskinned non-piercing/worse Rebar Puncher lol. A small enemy or two and it'll bounce off/away from them and the same with bosses. When fighting bosses, a lot of little enemies will If you have it, use it, because it's an actual skill rather than a tickle cannon. Rapidly shoot an enemy for 100% damage. One thing I specifically use artifact of command for is unlocking some of the character abilities. Commando is strong later if you get good items, so it's not like you're totally handicapping yourself by playing him, but he's not very consistent. MulT is really fun to do power stance x2 Saw-Blade or Retool x2 Scrap Launcher As a disclaimer, i don't mean any of this in a toxic way, if this sounds like a rant or something like that, RoR2 is my fav game and i don't mean this to be a complaint. Commando is having an extremely hard time adapting to his new 3D existence, and I think on some levels even Hopoo is aware of this because the new Commando skills added in Skills 2. *immune* Soldier's syringe *wounded*. Commando doesn't even have to be that far away because his mobility skills have such a low cooldown and are omnidirectional, so you can reasonably be really close as commando, but you don't have to. There's not really any weaknesses to patch up on Commando so you can just take anything really. Commando becomes pretty great if you unlock the tactical slide and phase blast, with that he becomes a highly mobile mid damage character, of course with the right proc items. I even set some nice records for myself on Mercenary and Huntress hitting obliteration stage 23. otherwise he's really fun! You guys did a great job~! A . However, yesterday I started to wonder if any of the old skills have a place to use in the kit. I never found surviving hard as I main artificer so I am used to only having my wasd to dodge, so commando with an actual dodge was fairly simple. With the new expansion being right around the corner I've been digging into the lore of Risk of Rain 1 & 2 a little bit more just for fun and because Hopoo loved to tease us with their little mini-ARG messages. Both of Commando's dash skills are good, but you can still take damage during their animations so it leaves you wide open. His primary is easily the best in the game because you don't have to measure where it stops or time the shots so you kite the monsters since you can move while firing, not to mention it staggers enemies as well as knocks them back. After spending hours unlocking all Commando's abilities before the update, I never want to spend that much time unlocking skills again. Despite his ostensibly simple skills, Commando benefits greatly from the effects of item stacking given his high attack speed and equally high proc coefficient. His kit is really simple but powerful. Rex: Yummy plant boy, it’s good honestly I just haven’t played too much with him so he’s B tier to me Huntress: 0 health, great movement, but not so great damage. Phase Blast: 8x200 or 1600%/3 seconds = 48,000% over 90 seconds. Save your roll/slide for when you need it, keep in mind target priority ( r/fucklesserwisps , and Golems are also high priority) and mostly ignore the enemies you can just REX's sonic boom is on utility, command's roll is on utility, huntress blink is on utility; hell even while the Loader's main movement skill is on M2, their utility is still a movement skill. I recommend you try other characters too though. Commando's grenade however seems so bare and unnecessary. Load up any cheat engine that you prefer, then go to commando and on the values, set it to 18 and run the first scan, then switch to engineer and set the values to 25, drag the value into the bottom bar and double click the value to change the amount/id (Doesn't work everytime, so just keep on switching back and forth or reset it) To unlock Nemesis Commando or Nemesis Mercenary you need to play the game past stage 5 as any survivor, they will randomly spawn and you must beat them. Risk of Rain 2 subreddit View community ranking In the Top 5% of largest communities on Reddit. If you wanna say so, the Commando is my main. Critical oriented builds in particular, since landing crits also grants extra Corruption. Single Target in Ideal situations for each skill (ie I took 90 seconds, divided it by the seconds cooldown and cast time of the skill if applicable) Commando Double Tap: 2x90/second = 16,200% over 90 seconds. Huntress' 2 mobility options are both good. I think good characters that play a bit like commando would be these Mul-T, he plays very much like commando, but . . Same with Railgunner, I wouldn't mind Huntress primary on Railgunner instead of the shitshow that can struggle against the most basic enemies if they're As it's so easy to get outscaled as commando you can't waste time and so you need quick strategy on where to go and what to pick. The skill goes on cd right when the cast starts, and by the end of the cast window, brainstalks buff has already reset the cd. The reason why I find him so good and actually stronger than all other heroes, is the fact that he can easily stay on range while doing damage. Proc coefficient means "Chance to cause effects. The Commando’s skill set is basic compared to others and it can be a handful trying to unlock other survivors and even the Commando’s other skills. So we multiply the proc coefficient by the proc chance to get the actual Just got to put this one out for rndthursday. I am playing on Drizzle and I can usually get to stage 12-14 and the scaling is so out of control that I usually get one shot quickly. Commando Video Guides [If I find a good one out there I'll link it. ] Other Guides to Check Out. Consistently stacking bleed is better on the commando in the early game than like 3 or 4 crit glasses. No need to change your main. Commando is the on hit GOD/proc chain GOD Ukes Atg Meat hook Bleed Both worm boss items Feel so much better in him than any other survivor. Captain running double hack can take ruin in the mid-late game with no downside, and commando can often safely take it as a direct upgrade too. I've been playing a lot of commando the past month since skills 2. I've seen comments from other players and streamers that Commando doesn't scale as well as the other survivors and falls behind a little bit for interactivity. That being said Commando's shotgun phase blast is so much better than his default M2. ysjm xkpov srjnps aqytim rrdj rvsd dgjylb iljer uewfjt qhgaa